战斗伤害不会延续到下一场战斗。你选择防御者。
Resolve each attack separately as a separate combat. You choose the defender.
防止将对装备此武具的生物造成之所有战斗伤害。
Prevent all combat damage that would be dealt to equipped creature.
每当菲姬对任一生物造成战斗伤害时,消灭该生物。它不能重生。
Whenever Phage deals combat damage to a creature, destroy that creature. It cant be regenerated.
伤害输出职业决定了战斗的长度。
当我们被伤害时,会倾向于进入战斗、飞跃或冰冻模式中。
When we've been hurt we tend to go into fight, flight or freeze mode.
它对于近身战斗是如此重要,尤其是计算伤害的时候。
It is important in all aspects of melee combat but especially for inflicting damage.
专注于战斗的激烈当中可以让你忽略物理和穿刺伤害。
Total focus in the heat of battle allows you to ignore physical and piercing damage.
冰火之周:战斗中,火魔法与冰魔法伤害加倍。
Week of FirenIce: Fire and ice spells deal double damage during battles.
但似乎战斗记录中仍然提示受到了全额伤害。
However, the combat log will still report them doing full damage.
就像布胖这样的战斗,火法的伤害更高。
士气是指你被击败前的战斗中所能承受的伤害总量。它相当于其他游戏中的生命值。
Morale is the amount of damage you can take before being defeated in combat.
士气是指你被击败前的战斗中所能承受的伤害总量。它相当于其他游戏中的生命值。
Morale is the amount of damage you can take before being defeated in combat.
应用推荐