第六步,动画计算完成后,再一次保存光子贴图,这是最终的光子贴图了。
Step Six. When the animation is calculated THEN you save your final Irradiance map.
它确实是一个完成动画的快速方法,但其对内存带宽要求过高。
This is the fastest way of animating, but its memory bandwidth is too high.
它确实是一个完成动画的快速方法,但其对内存带宽要求过高。
This is the fastest way of animating, but its memory bandwidth is too high.
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