为了测试,我在关卡设计中防止了两个小的试验点。
To test this, I put in two small points of experimentation in the level design.
一个涵盖了设计和构建游戏关卡以及环境的指南。
A guide that overviews the design and construction of game levels and environments.
游戏通过战役的形式设计关卡与难度。
Battle through the game in the form of design and degree of difficulty points.
最后通过一个教育游戏关卡实例的分析和设计对上述的理论分析进行了验证。
Finally, the paper made an educational game level example to verify the above theoretical analysis.
解决游戏内的谜题,然后使用关卡编辑器设计属于你自己的游戏。
Master the in-game puzzles then design your own custom creations with the level editor.
解决游戏内的谜题,然后使用关卡编辑器设计属于你自己的游戏。
Master the in-game puzzles then design your own custom creations with the level editor.
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