我最近访问了一个设计公司的简洁的网站。
客户的主要愿望是拥有一个设计独特的住宅,所以建筑师被给予了绝对的自由。
The client's main desire was to have a home with a unique design, so the architect was given complete freedom.
现在我要做出一个设计的决定。
请确认选择一个设计后持续使用它。
一个设计项目中,通常有很多人参与。
Designers often involve a wide variety of people in design projects.
随身携带一个设计笔记本。
这是我的测试自动化系统的一个设计缺陷。
多功能工具是一个设计教育。
A 4芯片是一个设计问题,而其他部件不一样。
战略设计是关于一个解决方法,或一个设计的流程。
Strategic design is about an approach or a process of design.
另一个设计目标是真正使用我们所倡导的技术。
Another goal was to actually use the technologies we espouse.
如果你使用了一个设计或架构的模式,请让你的读者知道。
If you're using a design or architectural pattern, let the reader know.
而当你非常多得只是做一个设计的活时,这样的事往往不会发生。
Which just doesn't happen when you're pretty much only doing design stuff.
也许你已经有了一个设计流程,不过我还是建议你考虑“敏捷法”。
You might already have one. However, I would suggest that you consider the Agile approach.
每一个设计时的错误决定,不论大小,都会降低你的速度。
Every flawed design decision, be it big or small, will slow you down.
它的第一个设计非常简单,所有指令都在一个时钟周期内完成。
Its first design was very simple and all instructions were completed in one clock cycle.
让我们来看一个设计好的例子来反映会发生这种bug的场景。
Let's see a contrived example that reflects a bug where this scenario can occur.
最终,在一个设计中,模式可以成为一个整个基于模式的设计过程的开始点。
Eventually, one design, pattern could be a starting point for an entire pattern-driven design process.
同一个设计元素有很独具特色的(上面)或很相似的(下面)分量。
Single design elements have either very distinctive (above) or very similar (below) weight.
这是一个设计决策,实际上并非特定于XPath,但是这个决策非常重要。
That's a design decision, and not really XPath-specific, but it's important.
她将为你设计一个崭新的漂亮厨房–所有的花费都将在你的预算之内。
She will design a fantastic new kitchen for you – and all within your budget.
一个电台节目制作人能设计出这样的节目真是太了不起了。
It is really great for a radio producer to create a show like this.
你也可以设计一个冒险挑战来训练年轻的志愿者。
You might also design an adventure challenge to train young volunteers.
对一个有机体特定主体设计的维持是相对恒定的。
Maintenance for a given body design of an organism is relatively constant.
那么,当我们设计一个剧院或音乐厅时,有哪些重要的注意事项呢?
So what are some important considerations when we design a theater or a concert hall?
像解决一个迷宫,当你从结果开始时,设计有时会更简单。
Like solving a maze, design can sometimes be easier when you start from the end.
像解决一个迷宫,当你从结果开始时,设计有时会更简单。
Like solving a maze, design can sometimes be easier when you start from the end.
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