什么是OODA循环?
A good UI should help people quickly go through the OODA process.
一个优秀的UI应该有助于人们快速完成OODA过程。
So what do air combat and the OODA loop have to do with UI design?
那么空战与OODA循环又和UI设计有什么关系呢?
The OODA loop is a good model for how people interact with their environments and how they make decisions to solve problems.
OODA循环是一个很好的模型,可以用于描述人们和他们所处的环境的交互方式,以及他们如何做出决策以解决问题。
The OODA process is complex and a full explanation is outside the scope of this brief article, but the pictures offer a good overview.
OODA过程十分复杂,虽然完整的说明已经超出了这篇简介文章的范畴,但是图片却能起到很好的概述作用。
If you look at a UI as a piece of software used to make a decision, you can use the OODA loop as the model for the decision process when you're designing a UI.
如果您将UI看成是用于决策的软件的一部分,您可以将OODA循环作为设计ui时的决策过程模型。
Note that in combat (or in competition), you want to cycle through the four steps faster and better than the enemy, which is probably working through its own OODA loop.
请注意,在战斗(或竞争)中,您需要比敌人更快更好地完成这四个步骤,因为敌人很可能也在经历他们的OODA循环。
Note that in combat (or in competition), you want to cycle through the four steps faster and better than the enemy, which is probably working through its own OODA loop.
请注意,在战斗(或竞争)中,您需要比敌人更快更好地完成这四个步骤,因为敌人很可能也在经历他们的OODA循环。
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