• So, for this we will just use 2 omni lights as light source.

    所以因为这点选择两个光源光源

    youdao

  • Well, I kept the shadow Settings for the omni light activated.

    好了保持泛光灯阴影设置激活的。

    youdao

  • For the middle omni light use the same Settings as above for both Contrast and Soften Diff. Edge but make it a pure white.

    对于中间泛光灯使用上面一样对比度柔和漫射边缘但是颜色纯白

    youdao

  • Make sure you set the intensity a bit lower then the front omni though, since that will be our primary light source!

    确保设置强度低于在正前方灯的强度,因为我们场景的光源

    youdao

  • Step 7 The default light is too dark. You need to add more light sources by dragging the lamp icon to the preview box. Set its type to Omni.

    默认灯光暗了需要添加更多光源,将下面灯泡样图案预览图上。设置全光源

    youdao

  • After you made all the objects you must create a "MR Area Omni" light on the top of the water in the center of the room like step 2 image.

    设置完所有物体必须水面上部创建一个MR区域泛光灯”,将放置房间中心如图2所

    youdao

  • Create an "Omni" light align and link it to the sphere change its Settings and the "Far Attenuation" parameters that it doesn't illuminates the whole room (img. 6).

    创建盏泛光灯对齐链接球体上更改设置远处衰减属性这样不至于照亮整个房子。

    youdao

  • Create an "Omni" light align and link it to the sphere change its Settings and the "Far Attenuation" parameters that it doesn't illuminates the whole room (img. 6).

    创建盏泛光灯对齐链接球体上更改设置远处衰减属性这样不至于照亮整个房子。

    youdao

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