So, for this we will just use 2 omni lights as light source.
所以,因为这点我选择用两个点光源做光源。
Well, I kept the shadow Settings for the omni light activated.
好了,我保持泛光灯的阴影设置是激活的。
For the middle omni light use the same Settings as above for both Contrast and Soften Diff. Edge but make it a pure white.
对于中间的泛光灯,使用和上面一样的对比度和柔和漫射边缘,但是颜色是纯白。
Make sure you set the intensity a bit lower then the front omni though, since that will be our primary light source!
确保你设置的强度低于在正前方灯的强度,因为那是我们场景的主光源。
Step 7 The default light is too dark. You need to add more light sources by dragging the lamp icon to the preview box. Set its type to Omni.
默认灯光太暗了,需要添加更多的光源,将下面灯泡样的图案拖到预览图上。设置全光源。
After you made all the objects you must create a "MR Area Omni" light on the top of the water in the center of the room like step 2 image.
设置完所有的物体后,你必须在水面上部创建一个“MR区域泛光灯”,将其放置于房间中心,如图2所示。
Create an "Omni" light align and link it to the sphere change its Settings and the "Far Attenuation" parameters that it doesn't illuminates the whole room (img. 6).
创建一盏泛光灯,对齐并链接到球体上,更改它的设置和远处衰减属性,这样它不至于照亮整个房子。
Create an "Omni" light align and link it to the sphere change its Settings and the "Far Attenuation" parameters that it doesn't illuminates the whole room (img. 6).
创建一盏泛光灯,对齐并链接到球体上,更改它的设置和远处衰减属性,这样它不至于照亮整个房子。
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