Space Deformations controlled by parametric curve or surface are important methods for geometric shape edit and flexible object animation.
基于参数曲线和曲面控制的空间变形是重要的几何外形编辑和柔性物体动画实现手段。
Meanwhile, practice was taken about three kinds of animation technology including camera animation, entity object animation and circumstance animation.
同时结合课题研究对三类动画技术:相机动画、实体对象动画和环境动画进行了实践。
For example, animation timer can be used to update the next fr a me animation and control mobile animated objects and change the appearance of the object animation rate.
例如,动画可以使用计时器来更新动画的下一帧并控制移动动画对象和改变动画对象外观的速率。
The platform includes a flexible new animation framework that lets developers easily animate the properties of UI elements such as Views, Widgets, Fragments, Drawables, or any arbitrary object.
这个平台还包括一个灵活的新型动画框架,开发者可以轻易地将UI元素动起来,比如视图、小工具、片段、画板,或其他任意的对象。
These effects are applied to the image through the Animation object, shown in Listing 6.
这些特效通过Animation对象应用于图像,如清单6所示。
It's the job of the Animation object to calculate a percent complete message and send it to the apply method of each effect.
Animation对象需要计算完成度消息并将其发送给每种特效的apply方法。
The solution is to use the valueOf method on the Date object to see how long it has been since the start of the animation.
解决方案是使用Date对象的value Of方法确定动画开始了多长时间。
To assign different animation clip to every particles, inside the Instance menu set up opportunely the Object Index attribute.
为了分配不同的动画修剪到每个粒子,在例证菜单里建立恰好地物体索引属性。
With my recent drawing and animation, I've been investigating transformation of subject, object and material.
我试图通过绘画作品和动画作品来探究主体、客体和材料之间的转换关系。
Only use translations, scales and rotations to animate each object composing the animation.
动画中用到的对象只能进行平移、缩放和旋转三种操作。
An Animation object applies a series of effects to a particular image for a certain period of time specified in seconds.
Animation在一定的时间(按秒数指定)内对特定图片应用一系列特效。
Skeleton is a representation of an object which has been shown to useful in interrogation, animation, finite element mesh generation, path planning, and feature recognition.
骨架是物体的一种描述方式,它广泛应用于道路探询、动画、有限元网格生成、路径规划和特征识别等领域。
A prototype system of facial modeling and animation based on object oriented component is designed and implemented.
设计和开发了基于组件技术的人脸建模与动画原型系统。
It works on any kind of object with any kind of animation controller!
它可以针对任何对象物体和任何类型的动画控制器!
Render the GI for every object in the animation for the "perfect" viewpoint.
在“完美”视角为动画中每个物体渲染全局照明。
Each object that you create can have up to four different visual states, and each state can have up to four frames of animation.
每一个你创造的目标能有多达四种不同的栩栩如生的阶段,每一阶段有多达四种有生气的结构。
Object deforms along a curve is a common problem on computer animation.
物体沿一条曲线变形是动画中的常见问题。
Sometimes you want an object to be under physics control but in another situation to be controlled explicitly from a script or animation.
有时候你希望一个物体被物理系统控制但还有些情况下想要接受代码或动画的控制。
Using animation to position an object in a grid confirms that it went into the slot.
在表格中使用动画来定位一个目标,能确认它到达正确的位置。
An American art form, animation is the process of drawing and photographing a character - a person, an animal, or an inanimate object - in successive positions to create lifelike movement.
在美国动画是绘画和摄影综合过程一种个性的艺术形式,一个人,一种动物或者一个无生命的物体通过连续的图片运动变得栩栩如生。
But by using animation to show where an object came from or is going we can make it easier for the user to find the object again or feel confident in putting the object away in the future.
但是我们使用动画去显示目标从哪里移动来或是要移动到哪里去,用户再次去寻找目标就变得简单和轻松,或者用户在以后把物体移动到任何地方都会感到增加了信心。
This course adopts the multi-media teaching method, making use of the colourful diagram, the real object picture and animation, make easy for student to study and comprehend.
本课程采用多媒体教学方式,利用彩图、实物图片和动画,便于学生学习和理解。
Animation you can link to any point in time and to remove the link object relations, and then will not have to pitch the ball possession but really in the hands of its cast.
您能在动画中任何时间点连结并取消连结物件关系,要投球便无需再把球藏在手中而是真的将其投出。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
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