Exp: In terms of memory requirements, there is generally no difference.
在占用(需求)的内存方面,通常没有什么不同。
The SuperBeginner has all the benefits of the beginner class including cheaper travel rates by Taxi and no loss of EXP in the event of dying!
超级初心者享有普通初心者所有的好处,包括便宜的出租车运送费和死亡不损失经验!
With no rapid training, and regardless of the crew size, each crew member would earn 1000 exp.
由于没有快速培训,也不管队伍人数,每个机组成员将获得1000年进出口。
This actually makes No Limits more rewarding to play than Quick Match as you earn the same EXP plus have access to the bonus weekly loot box rewards.
实际上,现在玩自由乱斗比玩快速模式能获得更多的奖励,因为两者获得的经验值是一样的,但自由乱斗还能额外获得每周补给箱奖励。
Transcendental mathematical functions (such as pow, exp, log, cos, sin, tan, etc) will tax the GPU greatly, so a good rule of thumb is to have no more than one such operation per fragment.
一些超越数学函数(如pow,exp,log,cos,sin,tan等)将增大GPU计算的负担,所以一个好的法则就是在每个片段中使用不多于一次的这种操作。
No. Several factors will influence how EXP is divided;
一些因素将会影响经验如何分配;
Strangely there's no option for EXP or SP, so if you're looking for that, leave it at None.
奇怪的是有没有EXP或SP的选项,所以如果你看,在没有离开它。
Strangely there's no option for EXP or SP, so if you're looking for that, leave it at None.
奇怪的是有没有EXP或SP的选项,所以如果你看,在没有离开它。
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