It actually lets you see how to get access to that pointer so you know what you're referring to.
怎么来取得指针,以得知在对什么进行操作,但是这是个简单的设计决定。
A low-level language, we used to call this assembly programming, you're down at the level of, your primitives are literally moving pieces of data from one location of memory to another, through a very simple operation.
一个低级的语言,我们曾经将其称为假设编程,你们只是处于用基本要素,把一些数据碎片,从记忆存储器的一个地方,通过简单的操作来转到另外一个地方。
Now, according to sort of a simple-minded view of operant conditioning in behaviorist psychology, the children you reward should do it more.
根据简单的,行为心理学的操作性条件反射观点来看,拿到奖励的小孩应该会画更多画。
So we have associated with simple things, a set of operations.
鉴于我们已经学过,一些简单的操作。
And then to create the object, I'll simply do a set of inserts.
我将此返回做为我的集合,然后创建对象,我会一系统简单的插入操作。
And in Python the expression is, operand, operator, operand, when we're doing simple expressions like this, and if I give it to the interpreter, it gives me back exactly what you'd expect, which is that value. OK?
在Python中表达式就是,运算对象,操作符,运算对象,当我们处理这样的简单表达式的时候,我把表达式传给处理器,处理器给我返回了我想要的结果,对不对?
I can write it explicitly. I can write it inside of a FOR loop. And we've started to add, and we'll see a lot more of this, examples of collections of structures so that we don't just have to do something that can be easily described as walking through a set of things but can actually be a collection that you walk through.
我可以明确的写出来,我可以把它在FOR循环的内部写出来,然后我们开始学习了add这个运算符,我们会在以后学习很多的,集合的数据结构的例子,这样一来我们可以进行一些,很简单的遍历集合的操作,我想要为大家指出的最后一件事情是。
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