Well you know what a point is, it's got an x- and a y- coordinate, it's natural to think about those two things as belonging as a single entity.
把这两个坐标认为,是属于一个独立的实体,是理所当然的事情,因此实现这个目的的。
py So you can either write 2 p x or 2 p y, whichever one you want is fine.
这是对的,你们可以把它写成2px或者,哪种都可以。
When t is equal to 10,000 years or 10,000 seconds, you're going to find y is some huge negative number.
当t为一万年或一万秒时,我们得到y是一个极大的负数
Say, Binky, I don't think dereferencing y is a good idea because, you know, setting up the pointee is a separate step and I don't think we ever did it.
你说,Binky,我不认为不关联y是一个好主意,因为,你懂的,调定指针数据是一个单独的步骤,我不认为我们这样做了。
My bet is, you used simple names like x and y.
我希望是,比起用x,y这种简单的命名来。
So again, if you're at X and the winner is at Y, it hurts you minus the distance between X and Y, in terms of your unhappiness, about having a winner who's far away from you, winning.
再说一遍,如果你在X且获胜者在Y,它对你的伤害等于X和Y之间的距离,即,当选人和你之间的距离,这就是你在选举之后郁闷的程度
So we're talking about an experiment when you generate-- Each experiment generates both an x and a y observation and we know when x is high, y also tends to be high, or whether it's the other way around.
这里说的是由试验产生的,每一次试验可以获得一组x与y的观察值,当x值大的时候,y值可能也大,或者相反
So here we have energy increasing on the y-axis, and you see this straight line at the bottom here is lower down on the graph, and that's the energy of a bound electron, so that's going to be a low stable energy.
这里我们看到能量沿着y轴增加,而且在这张图片上,这条直线在底部是降低的,那是一个束缚电子的能量,所以那是一个低稳态能量。
If you go to another neighboring country, that's what they think is naturally x and y.
如果你们到了另一个相邻的国家,这就成了他们所惯用的 x 和 y 方向
What is y-y0? The final y is 0, the initial y is 15. You solve for that equation and you will find the final velocity.
-y0是什么,末态的y是0,初态的y是15 你们已经得到,然后你可以找到最终速度
Now, we are done because now we can ask how high does it go, and you go back to your y of 1 is 15+10-5, which is what?
现在问题解决了,因为我们可以算出,最高点的高度,你回到这个式子,求出y=15+10-5,是多少
I mentioned something of increasing importance only later, which is that you are free to pick another set of axes, not in the traditional x and y direction, but as an oblique direction.
后来我又讲了更重要的知识点,你可以随意选取另外一个坐标系,不再是传统的 x 和 y 方向,而是倾斜过的方向
If you are describing a particle with location R, the vector we use typically to locate a particle, R then R is just i times x + j times y, because you all know that's x and that's y.
如果你要描述一个位移为 R 的质点,这个矢量一般用表示质点 R 的位移,R 可表示为 i ? x + j ? y,显然你们都知道这段是 x,那段是 y
You go back to the same x-y plane; here is some vector A.
回到刚才的 x-y 平面上,这是某个矢量 A
So, that is a tricky problem to begin with because if you take this formula here, it tells you y if you know t, but no, we're not saying that.
以这个问题刚开始的时候有点难度,因为如果你要用这个公式,求y的时候就一定要知道t,但是,我们不知道
For the simplest context in which one can motivate a vector and also motivate the rules for dealing with vectors, is when you look at real space, the coordinates x and y.
对于最简单的情况,我们能用矢量,以及相关的规则来处理的,是实空间,x-y 坐标系
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