Takes a start and an end point, just going to bind local variable names start and end to those pieces.
有一个开始和结束点,就是去把局部的变量的名字,和这些点进行绑定。
For this sprite only, means local, only this function, only this script can use this variable, make this variable for all sprites, meant it was global.
对于只为一种精灵,意思是局部的,只有这个函数中,这个脚本中才可以用这个变量,这个变量为全部精灵而创建,意思是这个变量是全局的。
And when you declare a variable, whether as an argument or as literally a local variable, they only live inside of that function.
当你声明一个变量,不论是一个参数,还是一个局部变量,它们只存在函数的内部。
It's not a local variable.
它不是一个局部变量。
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