By putting it in a function bug if I find a bug and I change my program I can just run the function again.
把我输入的值放到一个函数里,如果以后我在程序中发现了一个,并对程序进行更改的话,我可以直接。
We'll talk more about this later, but it often happens that when you change your program to solve one problem you break it, and things that used to work don't work.
我们以后会更多的去讨论者一点,但是经常发生的情况是当你因为,一个问题修改你的程序的时候,你修改了程序,但原来没问题的模块。
And this is useful because if you're actually writing a program that's interactive or that you want to change overtime much like you would a game, hopefully, the game is not going to have the bad guys, for instance, always standing in the same place or the rocks or whatever it is falling from the sky in the same place 'cause it would very quickly become a very tedious game.
这是很有用的,因为如果,写一个交互的程序或者,希望每次游戏都不一样,我们希望,游戏中的坏人物,别老是站在同一个地方或者同一块石头上,或者从天空中同样的位置落下,因为这立刻会使游戏变得乏味。
And if the test is true, it will change the value of this program counter to point to some other place in the memory, some other point in that sequence of instructions, and you'll keep processing.
如果测试结果为真,它会改变程序计数器的结果去,指向记忆存储器里的其他地方,指令序列里的其他地方,然后你会继续这个过程。
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