So, and of course, you know, keeping entropy as a fixed variable for a system like that is extremely cumbersome.
所以,对这样的系统要求它们的熵保持恒定,和一个非常笨拙做法。
Anything where you're actually keeping track of something like a score that's having a variable that you increment -- plus, plus, or decrement, minus, minus, using the appropriate puzzle piece could certainly be compelling.
你需要保存像分数这样的事物时,你就需要一个变量,它可以自加,++,或者自减,要使用正确的拼图。
But that table does not affect any bindings for other instances of the variable like x for ANS.
这时这个局部表就消失了,这个局部表将不会影响其它赋值,比方说像ANS对应的x变量。
It's how you can initialize a variable to like zero for counting's sake or something like that.
你可以初始化一个变量,像0用来,计数的或者诸如此类的。
Well, it turns out C, like a lot of languages, comes out of the box with a whole bunch of built-in variable types.
在C语言还有其他一些编程语言里,都会有一大堆,固定的变量类型。
Well, get string again is returning the address of the string the user typed in, D the address of the very first character like the letter D and storing that address in this variable s1.
好的,GetString返回的是,用户输入的字符串的地址,第一个字符的地址,比如字母,然后把这个地址存储在这个变量s1中。
I need to now put this float somewhere, and I'll put it in a variable called f that you can call it whatever you'd like.
我现在需要把这个浮点数放在哪个地方,然后我把它放在,一个叫做f的变量里,你也可以给这个变量取其它的你喜欢的名字。
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