My prototype, again, so that I can use it later increment without the compiler wondering what is this increment that you're referring to because it's not otherwise been declared.
我的函数原型,再次强调,我可以以后使用它,这样编译器就不会疑惑这个你提及的,是什么,因为是没有,被声明的。
It's a common mistake to make if you forget that I've actually declared that variable up top, but wait a minute, I know any time that I use a variable, I have to declare it.
这是一个通常犯的错误,如果你忘了,之前在前面已经声明了这个变量,等等,我知道在任何时候,我使用一个变量,我必须声明它。
And just to look ahead a little bit, you could easily imagine that I might want to not just put a statement in there, what the specs are, I might want to put some constraints. Some specific things to check for, to make sure that you're calling the code right.
这不仅是抽象的概念还有规范的概念,我们再往前看看,你可以简单的想象得到,我不仅仅是想在这里加一个声明,这些规范说明中我还想加一些约束,我们要注意一些特殊的事情。
Notice that that typically also defines for me what the internal variables are, what the internal characteristics of the class are going to be.
就放进去是比较好的,我写下了init声明意思就是,当你创建一个实例的时候,这就是你要进行的操作。
When you declare a pointer yourself manually, you do say char * the variable name because recall that's the same thing that we did earlier but we called it instead string.
当你手动声明一个指针是,你可以说char,*,变量名字,因为那是我早些时候做的事情,但是我们叫它为字符串。
int So whereas before I mentioned int, turns out if you wanna put a string in a variable, you have to say this is a string.
先不管我之前提到的,如果你想把一个字符串赋给某个变量,那你必须事先声明这个变量是string类型的。
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