But you'll see that once you get to final projects frankly, you're not gonna want to implement everything from scratch.
但是一旦你得出了最终方案,你就不会愿意利用框架去,实现任何功能了。
Who knows if it will ever happen? But they have some awesome stuff.
谁知道这会不会实现呢?但他们有很多很棒的作品。
Now to make that happen, it's not adiabatic, right. If I wanted to do that, I'd need a heating element or something to cool, so I could make that temperature change happen, right.
要实现这点,它就不会是绝热的,对吧,如果我想做到这点,我需要一个加热元件或什么制冷的东西,这样我才能让温度变化。
N But it's definitely not one and in fact it wasn't N in the case of Selection Sort because remember the algorithm we implemented on stage last week had me going back and forth across the stage selecting on iteration, the smallest person I can find, the smallest number and then putting them into place.
但在选择排序中,肯定不会是1,也不是,注意,上周我们在这儿,实现的算法中,反复地,迭代进行选择,选出最小的数,然后将其放在合适的位置。
And the challenge is to combine "the permission to be human" to experience the emotion to go through the motion and yet not to enter the downward spiral where six months later, after small incident, I'm still in that rot.
困难在于将之与准许为人相结合“,去体会情绪,实现转移,但不会进入下行螺旋,在发生小小意外六个月后,仍心情低落。
And odds are if a week hence, two weeks hence just for fun you decide to reimplement your Scratch project -- or some tiny piece of it, it wouldn't be surprising -- or shouldn't be -- if you end of implementing the same game or animation or whatever using a completely different set of puzzle pieces Same deal we'd see here.
可能一周之后,两周之后,为了好玩,你决定重新实现你的Scrtch工程,或者其中一小部分,它将不会是令人惊讶的-,本来也不应该是--如果你运行相同的游戏,或者是动画,亦或是用完全不同的设置,来运行拼图游戏,我们将看到相同的处理。
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