Now, suppose in fact these weren't x and y glued together, these were radius and angle glued together.
我实际也说过了,我在这里操作的是,和这两个点。
In that case point p 1 doesn't correspond to this point, it actually corresponds to the point of radius 2 and angle 1, which is about here.
基本上也就是说这是第一个点1,这是第二个点,把它们的值加到一起,然后我就得到了目标点,好,这听起来挺不错的。
I'm using the fact that when you take a cosine and change the angle inside the cosine, it doesn't care. whereas, if you go to the sine and change the angle inside the sine, it becomes minus sine.
我用了一个结论,当你使用余弦函数时,改变角度的正负,函数值不变,而对于正弦函数,改变角度的符号,则函数值也会变号
When we look at this angular part, we see that it's always the square root of 1 over 4 pi, it doesn't matter what the angle is, it's not dependent on the angle.
当我们看这角向部分,可以看到它总是等于1除以4pai开根号,这和是什么角度没有关系,它和角度无关。
t be automatic for him to just walk around to the other side and have different shape and angle and then just obviously know that it the same.
但是,他并非在转到另一边去看,But,is,won’,看到不同的形状和角度之后,就会自动自然而然地判断出是同一个人。
As t increases, this angle increases and the particle goes round and round.
随着 t 的增加,这个角度也在增大,这个质点不停地转圈
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