"We have put ourselves onto a timeline. We are working it through with the Japanese but if they do not come at this agreement to zero, we will initiate that action."
VOA: standard.2010.02.20
First of all, happiness is a positive sum game-- it's not a zero sum game.
首先,快乐是正和游戏-,不是零和游戏。
dT/dp is mu JT. So for a real gas like air, this is a positive number. It's not zero.
所以对于像空气这样的真实气体,这是一个正数,不等于零。
So, actually I want you to go ahead in your notes and circle that zero point and write "not a node."
在你们笔记上把这个零点圈出来,在旁边写上“不是节点“,它不是节点“
If you've turned in a program that's not syntactically correct, the TAs give you a zero.
不正确的,问题组,助教会给你们一个零分。
Happiness is not a binary either-or, zero-one-- either I'm happy or I'm unhappy.
幸福不是二进制的非此即彼,0或-,要么幸福要么不幸福。
Only the operating system has controlling of byte zero NULL in the computer's RAM and so if a function ever returns null, aka zero, well, something must have gone wrong because that can't possibly belong to me that memory because by human convention zero is owned by the operating system; not by a program I wrote.
只用操作系统在内存中能够控制,字节0,并且如果一个函数返回,或者说0,好的,可能出错了,因为那可能是不属于我的内存,因为惯例上,0是由操作系统拥有的,而不是由我的程序拥有的。
A corporation is an entity that could be sued or could lose more money than it's worth, but the value of a corporation can never fall below zero to the investors because the investors are not liable for the mistakes of the corporation.
公司是一个实体,它可能被起诉,或者亏损额超过了自身的价值,但是对于投资者而言,公司的价值永远不会小于零,因为投资者对公司的过失,不负有责任
So this, where we start at zero is not a node, is the first thing to point out.
零点不是节点,这是第一个要指出来的,当我们。
So that's why we have this zero point here, and just to point out again and again and again, it's not a radial node, it's just a point where we're starting our graph, because we're multiplying it by r equals zero.
这就是为什么在这里有个零点,我需要再三强调,这不是径向零点,他只是我们画图的起始处,因为我们用r等于0乘以它。
In fact, my program crashes because I end up trying to divide by zero, a really bad thing. Hint: if you implement Newton's method, do not make your first guess zero.
我下一步都没法开始,实际上,我的程序会崩溃,因为我试着去除0了,真糟糕,提示你:如果你想用牛顿的方法,第一个猜想数别设为0。
It's not even a zero-- or rather if I have less, you'll have less- that's a negative sum game-- or a zero sum game-- if I have more, you'll have less- it's a fixed pie.
甚至不是一个零…,或者我更少,你也会更少,那也是负和游戏-,或零和游戏,我更多,你就会更少-,饼就那么大。
And also that we know that the zero does not count as a node, if per se I actually had managed to hit zero in drawing that, so the correct answer would be the bottom one there.
另外你们要知道零点不是节点,假设说我确实把零点画成0了,那正确的结果就是底下这个。
So, that can be a little bit confusing for us to think about, and when it's a very good question you might, in fact, say well, maybe there's not zero probability here, maybe it's just this teeny, teeny, tiny number, and in fact, sometimes an electron can get through, it's just very low probability so that's why we never really see it.
这想起来有点令人困惑,你们可能会说也许,这里的概率并不是严格的为零,而是非常非常小,所以有时电子就可以穿过去,这是个,很好的想法。
If n is greater than zero, I decided I would say, "You picked a positive number, backslash n," so put the cursor on the next line, else if n was not less than zero, I say, "You picked a negative number, backslash n."
如果n比0大,我就决定来说:,“你选择了一个整数,反斜杠n“,所以你把光标,放在下一行,另外如果n不小于0,我说:,“你选择一个负数,反斜杠n“
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