Mosaic is spelled m-o-s-a-i-c.
VOA: special.2009.01.02
If there's no heat flow between the b and c, then I can say all right, a and c were the same temperature.
如果在与之间没有热量流动,那么我就可以说,好吧与处于相同的温度。
I mean, J. K. Rowling, Lloyd Alexander, C. S. Lewis, whatever you like.
比如说,罗琳、亚历山大、路易斯,你喜欢的都行。
This is a new company record. If it wasn't a waste of a fine enlisted man, I'd recommend you for O.C.S.,Private Gump.
VOA: standard.other
If I want to get out right now the versions of these things, I can ask what's the value of c p 1 x, and it returns it back out.
你可以在那里看到那些,代表笛卡尔坐标点的东西,如果我想要得到现在,这个类的版本的东西的话。
I think it's the third Century B.C.
我记得是公元前三世纪
So I'm gonna go ahead and save this file, hello c it's hello.c, dot C hints at the fact that this program I just whipped up is written in a language called C.
所以我打算继续,保存,并命名为,“,c“表明这个程序,是使用C语言写的。
Am I thinking back there, "Well, it starts in C and that's got an E up there and it's got a G"?
我当时是不是在想,这曲子是C调开头的,是在这里升到E调然后到G调吗
So, let's just arbitrarily put it between these two in this case here, but actually there's no reason we couldn't also put it between oxygen b and c, so I'm going to draw another structure where we have it here.
那么,让我们任意地将它们放在这两个之间,但实际上我们没有理由,不能把它们放在氧原子,B,与,C,之间,因此我将把另外一个结构画在这里。
So I realize that the constant, c, is the initial location of the object, and it's very common to denote that by x0.
所以我发现常数c,就是物体的初位移,我们习惯用x0表示
Well,that's why we said up here that in Phase C when there's a corpse,I don't exist.
所以我们说在C阶段作为尸体,我并不存在。
So when I type, I'm sorry, I shouldn't say type, c point although I would have typed it, p dot x, here's what basically happens.
处于特定点的实例的这个概念,我知道它来自于这个类,这个类,when,I,write,因此当我输入,抱歉,我不该说输入的,当我写,虽然我需要输入它,p,x的时候。
And if I choose Beta and she chooses Alpha, then it's me who gets the C and it's her who gets the A.
如果我选β她选α,我得C而她得A
So just to reinforce this, I could run gcc math2.c but I'm getting a little tired of this a.out convention and recall that there's this utility called "make" that right now doesn't really improve much, other than give it a better name.
所以我强调这点,我可以运行“gcc,math2,c“,但是我不是很喜欢a,out这个默认的名字,想取消它,那么这里有个叫做“make“的命令“,这个命令现在没有很大的改进,只是把用来更改名字用的。
I'm gonna call my file hello.c. There's a little bit GUI-- of distraction here but this is because this is not a GUI, CLI a graphical user interface, this is a CLI, command-line interface, which just means there are no windows and icons.
我先给我的文件命名为“hello,c“,你们也许会觉得有点烦,因为不是,图形用户界面,这是,命令行界面,这意味着没有窗口,没有图标。
- And that's because hello.c is something I just wrote -- it's not something I downloaded or bought and installed via double-clicking or anything like that -- because I wrote it, compiled it in my current directory, I have to be ever-so emphatic to the computer that it's actually right here.
那是因为hello,c是我所写的东西-,而不是从哪里下载或购买,并通过双击安装的程序,-因为那是我写的程序,在我当前目录下编译的,我们不得不对计算机强调,它是在这个地方的。
Let's multiply both sides by 2, I'll get 2q1* is equal to a - c over b - q1*.
等式两边同时乘以2,得到,2q1*=/b-q1
Let's go into hi3.c. So again I have some comments up top.
再创建一个文件hi3,c,还是一样,头部有一些注释信息。
Here, too, gets a little ugly and this is why I tend not to like this construct, at least in C, but sometimes it's necessary or it's the simplest way to achieve this goal.
这里也有点难看的,这也是为什么我,不太喜欢这个结构,至少在C语言中,但是有时它是必须的,或者它是达到目标最简单的方法。
I'll just remind us of what these functions are; it's a - c over 2b - q2 over 2 and accordingly for Player 2.
再说一遍,参与人2的方程是,/2b - q2/2
So, suppose I tell you to add two vectors, A and B equal to C, and I say, "What's the result of adding A and B?"
假设我告诉你们将两个矢量相加,A + B = C,我问,"A 加 B 结果是什么"
I see no Mike Smiths because I'm on page 1 A where the A's simply are so I turn to the B's and the C's S and the D's and so forth and finally I get to the S's but in the worst case I've looked through 1,000 or so pages.
第一页没有找到叫Mike,Smith的人1,因为第一页姓名首字母是,于是我又接着找B,C,D……最终到了字母,但最坏的情况是,我翻了几千页才找到。
So, if I compile and run copy2.c now let's see what happens.
所以,如果我编译并运行copy2。c,现在让我们看看发生什么。
I personally don't like swings that much and it's the B-/B+ range, so I'd much rather prefer that to a swing from A to C, and that's my reason.
我不喜欢成绩波动很大的,比如B-/B+这个范围,所以我还是喜欢像A到C这样小点的,这就是我的原因
Let me finish the picture here; here's my demand curve, here's my constant marginal cost at c, and I want to use this picture on the left now to figure out what the monopoly quantity is.
先把图画完,这条是需求曲线,这个是边际成本常量c,下面我们通过左边的图像,来找出垄断产量
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