Quite often, it's natural to pick x and y in a certain way, because starting a projectile near the Earth, it makes sense to pick the horizontal as x and vertical as y.
我们经常会很自然地选取 x 轴和 y 轴,因为如果在地表附近做抛物运动,我们通常以水平方向为 x 轴,竖直方向为 y 轴
These laws of nature, as he describes them, do not issue categorical commands so much as Y sort of hypothetical rules. If you want X, do Y; if you want peace, here are the means to it.
如霍布斯所述,这些自然法,不如假设的规则发布的绝对命令多,如果你想得到X,你就要去做;,如果你想要和平,这就是方法。
Let's create a graph here that on the x axis it's going to be time, so time zero will be when you first take in a food and then one hour later, two hours later will be shown as you go from left to right, and then we'll have blood glucose level up on the y axis.
我们在这建立一个曲线图,X轴代表的是时间,所以零时间点是你第一次进食的时间,然后一小时以后,两小时以后,是从左到右呈现在图表上的,在Y轴上是你的血糖值
OK, as I said, I want equality in the case of points to be, are the x- and y- coordinates the same?
好,正如我所说,我想要这个例子中的,点相等的意思是?
XYZ I might as well do it as x, y, z because we are talking about something that is going in three space.
我最好设成,因为我们在讨论,三维的事物。
So if you picture this as our s p 2 carbon atom where we have three hybrid orbitals, and then one p y orbital coming right out at us.
如果你把这想象成sp2碳原子,这里有3个杂化轨道,然后一个py轨道朝向我们。
Y I'm not passing an x and I'm not passing a Y, &y I'm passing an ampersand x and ampersand y and can you take a guess as to what the ampersand operator must mean?
我不是传递X,也不是传递,我传递的是&x和,你们可以猜一猜,这个&符号是什么意思?
Initially, its location as a function of time is equal to i times x plus j times y.
初始时刻,它的位移作为时间的函数等于,i ? x + j ? y
And I originally decided I was going to have as points, it's going to have internal values of an x and a y.
写了一堆代码,然后我以开始决定,是要把值放到点里面的,点有内部的x坐标和y坐标。
Well you know what a point is, it's got an x- and a y- coordinate, it's natural to think about those two things as belonging as a single entity.
把这两个坐标认为,是属于一个独立的实体,是理所当然的事情,因此实现这个目的的。
They might very well be storing the addresses of memory elsewhere, but we just needed them as sort of a cheat sheet, a little address card to know where the original values x and y were.
它们存储在内存的其他地方是可以的,但是我们需要一个备忘单,一个地址卡,来知道,原始的值x和y是什么。
Now, y points to the same place as X. So, wait now y is fixed.
现在,y和x指向同一东西,所以现在y被修正了。
At all future times, x proceeds as if nothing happened and then y, you are falling.
在此后的时间里 x 方向上的状态不变,而 y 方向上不断下落
So, you can see, it's much easier to describe that as one term, r here, instead of using both y and z.
所以,你们可以看到,用r而不是y和z来做描述,使得它变得更为简单。
It's easy to think of a point as just a list of an x- and a y- coordinate.
或者说有两个元素的数组,把一个点认为是含有x坐标。
It says, take value of y and value of x, add them together, y and create that as the new value of y.
把x和y的值,加到一起,然后把和赋值给。
Can you fix it so that y points to the same pointee as X?
你能使y指向x所指向的数据么?
You can either think of it as an arrow and imagine the arrow, or you can reduce it to a pair of numbers, x and y.
你既可以用有向线段来表示,也可以用一组数字来表示,x 和 y
I mentioned something of increasing importance only later, which is that you are free to pick another set of axes, not in the traditional x and y direction, but as an oblique direction.
后来我又讲了更重要的知识点,你可以随意选取另外一个坐标系,不再是传统的 x 和 y 方向,而是倾斜过的方向
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