Almost any game you play has some kind of randomness or pseudorandomness which means that things change overtime somewhat unpredictably.
大多数你所玩过的游戏都有某种,随机数或者伪随机数,这就意味着每个事件都存在不可预测性。
Well, recall that very basic building block we introduced 1 last week which allowed you to grab a random number between 1 and 10 or 1 or a hundred.
好吧,让我们先回想一下上周介绍过的,能产生1~10之间,或者1~100之间随机数的1,基本构建块。
And so you have to figure out how to take that randomness out of the experiment.
因此你要明白怎么把随机数从试验中拿出来,有些时候你没法做一次有效的实验。
So it comes up with a random number then they asked for the answer.
随后出现一个随机数,然后他们再追问答案
On the whole, Yale students are not random number generators.
总的来说,耶鲁大学的学生不是随机数生成器
Here's the polar representation of it, some random set of numbers which makes sense.
也就是,这里是它的极坐标表示法,一些有意义的随机数字集。
You spin this big wheel and it rotates for a while and then it stops at one number, but obviously a random number, because this wheel of fortune had all the numbers from zero to one hundred.
你转动那个大轮盘,它会旋转一会儿,最后停在一个数字上,显然是一个随机数,因为幸运轮盘可以指向,0到100的的任何数
Do any of you look like a random number generator?
你们有人是随机数生成器吗
The point here is when you're playing a game, you want to think about what other people are trying to do, to try and predict what they're trying to do, and it's not necessarily a great starting point to assume that the people around you are random number generators.
这里的要点是当你在进行游戏时,你想要推测出其他人的想法,想要推测出他们可能的选择,假设别人是随机数生成器可不是,一个很好的出发点
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