The hero's Mana is increased by 1 point for every 2 Mana points spent by the enemy.
敌方英雄每消耗2点魔法值,本方英雄获得1点魔法值。
Generally speaking, efficiency remarks are based entirely on healing done per mana point spent.
一般情况下,治疗效率是按照每点法力输出多少治疗量来计算的。
Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
在精神基础上的回蓝;这个系统现在将改变为随着智力的提高,精神所给予的回蓝也会相应提高。
Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
在精神基础上的回蓝;这个系统现在将改变为随着智力的提高,精神所给予的回蓝也会相应提高。
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