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  • This is where LOD has picked up on a very clever trick.

    在这里,LOD 采用了一种非常聪明的技巧。

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  • In this article I'll show you how to use Exhibit to publish LOD without tears.

    在本文中,我将向您展示如何使用Exhibit轻松发布LOD。

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  • This expansive view of linking is called "the Web of data" and forms the basis of LOD.

    这种扩展的链接观点称为“数据网络”,构成了LOD的基础。

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  • Main Outcome Measures LOD score, STR, linkage analysis.

    主要指标LOD值,STR位点,连锁分析。

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  • In rendering time, the choosing of LOD is driven by screen space error.

    地形实时绘制时LOD数据的选择是基于屏幕误差的。

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  • But no current progressive LOD method can support topology simplification.

    目前还没有一种渐进层次细节方法能够进行拓扑简化。

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  • The TMS320C3X Extended-Precision Floating-Point Format is used by this LOD design.

    它针对处理的数据格式为TMS320C3X扩展精度浮点数据格式。

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  • Note: Various other algorithms for terrain LOD have been contributed by users at the Forums.

    注意:许多LOD地形算法是由论坛用户提供的。

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  • In order to render massive terrain data in real time, this paper presents an improved LOD algorithm.

    为了实时地绘制大规模地形数据,提出了一种改进的实时连续LOD生成算法。

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  • The Lod does not see as man sees; for man looks at the outward appearance, but the lord looks at the heart.

    上帝看人不象人之看人:人看人,看的是外表;上帝看人,看的是内心。

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  • This paper covers the recent techniques of polygon simplification in order to produce Levels of Details (LOD).

    综述了利用层次细节模型(LOD)技术对多边形表面进行简化的最新技术。

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  • A new hierarchical data structure was presented to maintain the Topological consistency between different LOD.

    提出了一种新的分层数据结构,用来保证在不同层次细节上拓扑关系的一致性。

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  • The LOD community maintains a diagram of significant, public data sets that are available using LOD principles.

    LOD社区使用 LOD 原则维护着可用的重要公共数据集的图表。

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  • Level of model (LOD) means to create models with different details in the same scene, and USES them while drawing.

    细节层次模型(LOD)是指对同一个场景或场景中的物体,使用具有不同细节的方法得到一组模型,供绘制时使用。

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  • This paper puts forward a kind of view dependent LOD model simplification method based on face deletion operation.

    文章提出了一种基于面删除操作的视相关LOD模型简化方法。

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  • The technique details of the terrain generation of scene, texture map, LOD and transferring instance are discussed.

    对场景的地形构造、纹理映射、LOD技术、实例调用等建模技术细节进行了深入探讨。

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  • LOD supports RDF as a conceptual model, but the new emphasis is more on linking and openness than on any one syntax.

    lod将rdf作为概念模型加以支持,但更加侧重于链接和开放性,而非任何一种语法。

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  • Using the idea of LOD for reference, obtain diverse data grids of various precisions by different sampling intervals.

    借鉴LOD思想,利用多种采样间隔获得不同精度数据网格。

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  • Through the structure and logical designing, we get a high-speed and effective LOD circuit, which applied in floating-point adder.

    我们从LOD的组成结构和逻辑两个方面进行设计,实现了一种快速、高效的LOD电路。

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  • Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.

    遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。

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  • In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).

    在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。

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  • This paper advances two methods for the height forecasting in LOD algorithm, and analyzes the advantages and disadvantages of the two methods.

    提出了LOD算法中高度预测的两种方法,并分析了两者的优缺点。

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  • Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.

    基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。

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  • Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.

    基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。

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