• Interactive algorithm animation can be implemented by constructing algorithm animation engine.

    通过构造算法演示引擎、可以实现交互式的算法动态演示。

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  • An interactive algorithm based on marked point process for extracting road network is proposed.

    提出了一种基于标记点过程模型的交互式道路网提取算法。

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  • Thus, a negotiation mediate cooperation model and an interactive algorithm based on satisfactory equilibrium are proposed in this paper.

    基于这一点,建立了一个谈判调停合作模型,并提出一种基于满意度均衡思想的交互式解法。

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  • An interactive algorithm of two-level data fusion based on evidence theory is presented. Different information-source data received by the data fusion system are classified in detail.

    在充分利用信息处理中心的人工情报和其它信息源数据的基础上,提出了基于证据理论的交互式二级融合算法。

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  • This paper presents an interactive multiple model algorithm (IMM) utilizing adaptive turn rate models to track a maneuvering target.

    给出了一种利用自适应转弯速率模型的IMM跟踪算法,可以用于机动目标的跟踪中。

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  • The experimental results demonstrate that the algorithm can be used in high quality and interactive visualization .

    试验结果表明,所提出的算法可以应用于高质量的交互科学计算可视化。

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  • This paper introduces a useful interactive maze routing algorithm (UIMR).

    本文介绍了一个实用的交互迷路布线算法(UIMR)。

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  • In this paper, an algorithm based on inverted matrix for interactive mining is proposed.

    本文提出了一个基于反向矩阵的最大频集的交互式挖掘算法。

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  • A novel two-layer interactive multiple model (IMM) tracking algorithm for turn maneuver is proposed.

    针对转弯机动目标跟踪,提出了一种两层交互多模型(IMM)跟踪算法。

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  • By introducing multi-agent technique into the domain of interactive evolutionary computation, a new interactive multi-agent evolutionary algorithm (IMAGA) was developed.

    将多智能体技术应用于交互式进化计算领域,提出一种新的交互式多智能体进化算法。

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  • DR algorithm is one of critical techniques for Distributed Interactive Simulation (DIS). This paper studies fundamental idea of the DR algorithm, and studies the DRmodel further.

    DR算法是分布式交互仿真(DIS)技术的关键技术之一。对DR算法的基本思想进行了研究,并进一步研究了DR模型。

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  • The algorithm, on the basis of the principle of interactive controller and matrix similar transform, works out the approximate real matrix of a complex matrix with the method of finding extrema.

    该算法是基于交互控制器和矩阵相似变换原理,用求极值方法求出复矩阵的近似实阵。

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  • The virtual lab system adopts object-oriented virtual apparatus modeling method and effective algorithm. The system is open, interactive and widely applicable.

    该虚拟实验室采用面向对象的虚拟器件建模方法和高效的系统仿真算法,具有良好的交互性、通用性、开放性。

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  • As for the interactive graphic editing, the article mainly focuses on graphic element collect algorithm and two-dimension transformation such as rotation, scale and translation using convert matrix.

    图形的交互式编辑部分主要研究了图元的拾取算法和使用变换矩阵实现对图元的旋转、比例缩放和平移等二维变换。

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  • A shortest-job-first packet scheduling algorithm to reduce the average response time of interactive network applications is proposed in the paper.

    新的分组调度算法将最短作业优先准则在一定程度上应用于分组交换网络中。

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  • This algorithm is fast and near symmetric (except in very low bit rates), which makes it suitable for real-time interactive multimedia applications.

    这种算法是快速和近匀称(除了在低比特率方面)的,这使它适于实时交互式多媒体应用。

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  • An adaptive tracking data rate algorithm based on interactive multi-model (IMM) is proposed.

    针对交互式多模型(IMM),提出一种自适应跟踪数据率的算法。

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  • Aiming at studying algorithm of 3-d seismic data and 3-d grid data of topography, a interactive visualization system of 3-d seismic and topography data was discussed.

    本文以研究三维地震数据体和三维地形网格的可视化算法为主要目的,讨论了三维地震地形数据体的交互可视化系统。

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  • The interactive partitioning system embody the platform based design character of SOC-CDE environment, and make good use of the design programming result in algorithm level.

    交互式划分系统体现了SOC - CDE环境基于平台设计的特点,并且充分利用了算法级设计规划提供的结果。

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  • The algorithm will produce a strategy to process interactive queries submitted by users in a short time and response quickly.

    对用户呈交的交互式查询,用此算法可在很短的时间内产生查询处理策略,并可获得很短响应时间。

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  • An interactive linear fractional programming algorithm is presented to solve multiple attribute decision problems based on the assumption that the decision-maker has a linear utility function.

    基于决策者的线性效用函数提出了一种求解多属性决策问题的交互线性分式规划算法。

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  • The experimental results show that the algorithm decreases the average interactive times between charging trigger function and online charging system without improving rejection probability.

    对比结果表明,该算法相对其他算法能够在不提高拒绝概率的情况下,减少了业务控制网元与计费系统间的平均交互次数。

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  • To obtain the more accurate results, an interactive image segmentation algorithm is presented.

    为获得更精确的重建结果,提出了一种改进的交互式医学图像分割算法;

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  • Explore dongle protected software access, call and data access methods to study the dongle query the custom authentication algorithm and authentication interactive software security.

    探索加密狗保护软件时的接入、调用及数据存取方式,研究加密狗内自定义算法的查询式认证与交互性认证方式对软件安全的影响。

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  • An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.

    交互式体绘制算法基于一个新的可视化模型。

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  • The research of this thesis will give a guide to the usage of local lag in continuous interactive media. Besides, it could also provide the directions for future research on local lag algorithm.

    本文的研究成果为本地滞后一致性控制方法在连续交互媒体中的应用提供了指导,同时也为进一步完善本地滞后一致性控制方法提供了方向。

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  • The research of this thesis will give a guide to the usage of local lag in continuous interactive media. Besides, it could also provide the directions for future research on local lag algorithm.

    本文的研究成果为本地滞后一致性控制方法在连续交互媒体中的应用提供了指导,同时也为进一步完善本地滞后一致性控制方法提供了方向。

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