At the same time, this system can put the costume on the human model quickly, which is able to help the fashion designer to work intuitively and continuously.
同时,该系统能快速地将服装穿戴到人体模型上,帮助设计者实现直观的、连续的设计。
Conclusions: The visible human model can provide 3-d morphological data for diagnosis and treatment of some diseases of hand, as well as provide digitized model for virtual reality.
结论:可视化手模型为手部某些疾病的诊断和治疗提供了三维的形态学资料,也为虚拟现实技术提供了数字模型。
Before handling the reconstruction of human model based on 3d scanning data, data reduction was used.
以三维扫描数据为基础进行的人体重构,需要先进行数据精简。
Generally the research on human animations focus on two parts: the human motion control and edit; the human model and skin deformation.
人体动画的研究主要集中在两个方面:人体的运动控制技术和人体造型与皮肤变形技术。
Finally, a scanning experiment is done on a human model, and the results proved the validity of the theory and the algorithm put forwarded.
最后对人体模特进行了扫描实验,实验结果验证了所提出理论和算法的有效性。
This algorithm consists of foreground segmentation, human head location, human body parts identification, human model construction etc.
该算法主要包括背景建模与前景提取、人体头部定位、人体肢体提取和人体建模几个部分。
The system can analyze the ergonomics based on a simulated maintenance process according to the specific human model and the virtual prototype.
该系统根据给定的虚拟人体模型和虚拟样机进行人素分析并产生人素分析报告。
The virtual human model which follows exact anthropometry data has very important theoretical and practical value in the field of virtual manufacture and virtual maintenance.
具有准确人体测量学数据的虚拟人模型在虚拟制造和虚拟维修领域有重要的理论和现实意义。
This article introduces the working principle, the structural design of a mobile digital hydraulic extracorporeal heart compression machine and its trial result on the human model.
介绍一种电子数控的移动式液压传动的体外心脏按压机的工作原理、结构设计和人体模型上的试用效果。
An 3d human body model and analysing of its reach-space are important to ergonomic design, motion control of human joint and collision detection of human model in virtual environment.
建立三维人体模型以及分析人体肢体可及空间,对于人机工程设计、人体关节运动控制和人体模型的碰撞检测研究都具有重要的意义。
Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.
在现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置及人体骨架每一关键帧的姿态,工作量巨大。
Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.
在现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置及人体骨架每一关键帧的姿态,工作量巨大。
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