• This paper researches method of key frame editing and interpolation for human animation motion detail enhancement.

    本文研究增强人体关节动画运动细节描述关键调整插值方法

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  • This paper introduces a local pose prior based real-time online approach to capture 3D human animation from a single depth camera.

    本文提出一种基于局部姿态先验深度图像中实时在线捕获3D人体运动的方法

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  • When creating realistic human animation, we need not only realistic human motion and its control techniques, but also effects of vivid body shapes and skin deformation.

    制作真实感人体动画时,除了真实的人体运动灵活运动控制方法外需要有逼真的人体造型皮肤变形效果

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  • The magazine noted, “He is one of the few writers in Hollywood who has major credits in all genres: comedy, suspense, human drama, animation.”

    《名流》杂志指出,“好莱坞少有作家各类不同体裁上都表现优秀,不论是喜剧悬疑、人生还是卡通片。”

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  • It is an important research topic in the areas of computer animation, virtual realism and human interaction to create realistic and natural human motions for virtual human characters.

    如何虚拟人物角色创建逼真自然人体运动,一直计算机动画、虚拟现实人机交互等许多研究领域重要课题。

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  • Motion capture technique, which can record the details of human joint motions, is a promising computer animation technique.

    运动捕获技术可以记录人体关节运动细节当前最有前景的计算机动画技术。

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  • The importance and the key issue of human face modeling and animation technology will be covered in chapter one.

    本文的第一我们阐述人脸造型动画技术重要性困难所在等相关问题

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  • Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.

    人形动画任何动画捕捉创建骨骼装备,都得到近似的人形身体人形运动。

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  • To portray human emotions, they rely on a unique facial animation system developed at PDI/DreamWorks.

    为了表现人类感情他们的是PDI/梦工厂研发出来独特脸部动画系统

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  • The act of animation is a distinct process, adding divine art to the human.

    动画行为一种独特过程增加人类神圣的艺术

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  • Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.

    骨骼蒙皮算法速度快优点在角色人物变形动画始终使用最为广泛皮肤变形算法

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  • It's very difficult to produce high quality human motion animation or design related algorithms.

    生成质量人体运动动画设计相关算法困难的。

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  • Is an experimental animation short film, which showed the human subconscious.

    一部实验动画短片表现潜意识

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  • The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.

    本文所做主要研究工作创新性体现以下几个方面:1采用基于人物骨架的骨骼蒙皮方式实现人物动画

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  • With the rapid increase of motion data, example-based motion synthesis technologies are the promising research field in human motion animation, where motion database ACTS as the key role.

    随着运动捕获数据数量日益增长,目前基于实例的运动合成技术成为人体动画主流研究方向,运动在其中扮演核心角色

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  • The definition, manipulation, animation, and performance analysis of virtual human figures will be examined in this paper.

    本文描述了三维虚拟人物定义操纵动画性能分析

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  • As the important subject in computer animation, human-computer interaction and computer vision, the facial animation provides us great convenience and fun on communication, culture and entertainment.

    人脸动画计算机动画、人机交互计算机视觉等学科研究重要研究课题,人们的交流文化和娱乐带来极大的便利乐趣

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  • In order to get primitive actions for animation production, this paper proposes a visualization and interactive segmentation method for 3d human motion sequences.

    为了从运动序列中提取不同类型的运动片段进行人体动画创作提出一种人体运动数据可视化交互式分割技术。

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  • The experimental results show that the proposed model is suitable for sensor data-driven virtual-human in real-time animation and has good biomechanics characteristics in representing human motion.

    实验表明,新建模方法适用传感器数据驱动人体模型的实时运动再现能够逼真地体现人体运动的生物力学特征

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  • Animated characters created by Pixar Animation Studios, such as Woody and Buzz Lightyear in Toy Story, Sulley and the human girl Boo in Monsters, Inc.

    彼思动画室创作动画人物《反斗奇兵》中的玩胡迪巴斯光年;《怪兽公司》中的毛毛小女孩

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  • Animated characters created by Pixar Animation Studios, such as Woody and Buzz Lightyear in Toy Story, Sulley and the human girl Boo in Monsters, Inc.

    彼思动画室创作动画人物《反斗奇兵》中的玩胡迪巴斯光年;《怪兽公司》中的毛毛小女孩

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