The user can define his own game logic events, too.
用户也可以定义自己的游戏逻辑事件。
Each time through the loop, we perform game logic updates, input updating and handling, and rendering.
在每次进入循环的时候,我们会执行游戏逻辑的更新,输入更新与处理,还有渲染。
For example, somewhere in the game logic, there will be a need to see if the user wants to move his or her position forward.
举例来说,当在游戏逻辑进行到某处的时候,我们需要检测玩家是否希望他或她的位置朝前移动。
A new ATL analysis method based on game logic was inducted, and it can model and analyze Multi-electronic commerce protocol.
引入一种新的基于博弈逻辑的AT L分析方法,能够对日益复杂的多方电子商务协议进行建模与分析。
If you embed any of your game logic in the engine itself, don't plan on reusing it later without lots of problems and modifications.
如果你打算把游戏逻辑的任何一部分嵌入引擎,那么在以后计划对它进行重用时,你得准备着去面对无数的问题和修改。
When you're keeping track of game logic and interactions, animations, camera positions, etc., there are a few different events you can use.
这里有一些不同的事件函数供你来追踪游戏逻辑,动画和相机的位置等。
This portion is the game logic update sequence that forces the game logic (physics updates, object motion, animation cycling, etc...) to update a set number of times per second.
这部分代码处理游戏逻辑的更新,并且强制要求游戏逻辑每秒执行固定次数。
It is possible during a given frame that game logic will take too long. If a logic update cycle goes overtime, we can delay rendering for a bit to give ourselves a little extra time to catch up.
可能在某一帧里游戏逻辑的处理时间会非常长,甚至会超时,这时我们可以稍稍暂停一下屏幕的渲染,使得游戏逻辑更新能够在这段时间里赶上来。
Game logic, which belongs to the action logic, is a new interdisciplinary subject intersected with game theory and logic.
博弈逻辑是博弈论与逻辑学相交叉的一门崭新的学科,它属于行动逻辑。
Game logic, which belongs to the action logic, is a new interdisciplinary subject intersected with game theory and logic.
博弈逻辑是博弈论与逻辑学相交叉的一门崭新的学科,它属于行动逻辑。
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