His talks on game design are standing room only.
当他开始进行关于游戏程序设计的演讲时,会议大厅的空位上都会站满人。
This problem usually is the fault of the game design.
这种现象通常要怪到游戏策划的头上。
How much input did PopCap have on the game design process?
PopCap在游戏设计的投入有多少呢?
We therefore see a constantly improving level of game design.
我们可以看到很多游戏设计的改进。
Do we have documentation, both for our game design, technologies and tools?
我们是否有可以供游戏策划,技术和工具共同使用的文件。
Like other visual arts, the essence of an excellent game design is story telling.
就像其他视觉艺术形式,好的游戏设计的本质是故事叙述。
We won't spend a lot of time talking about PHP best practices or game design techniques.
我们将不会花费大量时间谈论PHP最佳实践或游戏设计技术。
Were there any game design choices that came as a direct result of PopCap's Suggestions?
有没有什么设计创意是直接来自PopCap的建议的呢?
This is just one example of the creative back-and-forth between lore and game design.
这只不过是我们“往来于背景设定和游戏设计”的一个例子。
There's kind of a sense that they are little machines for producing dissatisfaction with game design.
一句话说,这样的游戏允许开发者用这种方法去批评他们自己的文化,布莱恩说,”会有一种感觉,好像这样的游戏是用设计的方法来创作出自己的不满。
For example, my university had a department that offered several classes in game theory and game design.
比如说,我读的大学里有一个提供游戏理论和游戏设计课程的系。
The goal of game design is, after all, to get the player to perceive and behave within a game environment.
而游戏设计的最终目标,正是让玩家"感知"到一个虚拟世界并在其中"行为"。
Remembering that experience, I think to myself, "By George! Game design should have something similar!"
由于有这样的经历,我就说,“乔治,GD应该也有类似的东西!”
And if we see an opportunity where the game design would work well on the console, then maybe we will go that way.
如果我们看到某个机会能使游戏的设计理念与家用游戏机完美结合的话,或许我们会抓住这个机会。
It has had a profound influence on game design, broadened the definition of a game, and become embedded in pop culture.
它不仅对游戏设计产生了深远的影响,也拓宽了游戏的定义,同时已然成为当下文化的一部分。
Gnome Shaman? With the advent of the two additional RACES, the choice was made more clear in game design and lore.
随着两个新种族的到来,这个选择在游戏设计和背景上会变得更为清晰。
The program emphasizes rudimentary knowledge and focuses on the balance among practical technology, game design and other elements.
该课侧重基础知识教育,同时兼顾实用技术和游戏设计艺术这几个要素的平衡。
Because of the species- and context-free nature of these rules, they can easily be applied to novel domains such as computer game design.
因为这些规则与实验对象、与上下文无关,所以很方便应用到计算机游戏设计上去。
Lots of games that try too hard to be art, and follow poor game design practices, also are not interesting, so I don't play those either.
许多在艺术效果上费尽心机,但是设计规则很差劲的游戏,也没有什么乐趣,所以那些游戏我也不玩。
Lots of games that try too hard to be art, and follow poor game design practices, also are not interesting, so I don't play those either.
许多在艺术效果上费尽心机,但是设计规则很差劲的游戏,也没有什么乐趣,所以那些游戏我也不玩。
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