• Floating-point Numbers are not real Numbers.

    浮点数并不是实数。

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  • The same is not true for floating-point numbers.

    但浮点数则不是这样。

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  • Note that floating-point multiplication doesn't have these issues.

    注意浮点乘法没有这样的问题。

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  • Floating-point instructions and decimal floating-point instructions.

    浮点指令和十进制浮点指令。

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  • It also has the first decimal floating-point unit integrated in silicon.

    它还首次在芯片中集成了十进制浮点单元。

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  • For example, the C programming language has integer and floating-point types.

    例如,c编程语言具有整型和浮点类型。

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  • These workloads heavily use either the floating-point units or the memory bandwidth.

    这些工作负荷会占用大量的浮点单元或内存带宽。

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  • There are differences in the definition of floating-point Numbers and long variable types.

    浮点型数字和长变量类型的定义是有差异的。

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  • Likewise, floating-point values are passed through the floating-point registers 1 through 13.

    同理,浮点值是通过浮点寄存器1到13传递的。

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  • Calculations that require strict floating-point semantics should be handled on the server side.

    需要严格遵守浮点语义学的计算应当在服务器端处理。

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  • If you want to force a floating-point result, be sure that at least one of the operands is a floating-point type.

    如果要强制取得浮点结果,则必须确保操作数中至少有一个为浮点类型。

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  • Even under version 7.2, Vim does only floating-point arithmetic if one of the operands is explicitly floating-point.

    即使对于版本7.2,如果其中一个运算对象被明确声明为浮点类型,那么Vim只支持浮点算术。

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  • The standard mathematical operators, +, -, /, * are supported on both integer and floating point values, and you can mix and match floating-point and integers in calculations.

    在整数和浮点数上,都支持使用标准的数学操作符(+、-、/ 和 *),可以在算式中混合使用浮点数和整数。

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  • Remember, integer arithmetic is much faster than floating-point arithmetic, as it can usually be done directly by the processor, rather than relying on external FPUs or floating point math libraries.

    记住,整形数运算要比浮点数运算快得多,因为处理器可以直接进行整型数运算,浮点数运算需要依赖于外部的浮点数处理器或者浮点数数学库。

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  • Float: a floating point number.

    浮点数:一个浮点数。

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  • Floating point Numbers are not exact, and manipulating them will result in rounding errors.

    浮点数不是精确值,所以使用它们会导致舍入误差。

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  • An attempt was made to execute a floating point instruction when the floating point available bit in the MSR (machine status register) was disabled.

    如果在MSR(机器状态寄存器)中可用的浮点位被禁用,将尝试执行一个浮点指令。

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  • You can read integer, floating point, and string values that are all defined as' scalar 'objects.

    您可以读取被定义为“标量”的整型、浮点型和字符串值。

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  • So both of these stories involve floating point values, but only in this case am I actually allocating memory.

    所以这两个故事都涉及到浮点类型,但是只有那样我们才能真正地分配到内存。

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  • One of the trickiest checks in regression setups is doing floating point comparisons.

    回归测试中最棘手的检查之一是浮点比较。

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  • Why do you need separate macros for floating point comparisons?

    为什么需要用单独的宏进行浮点数比较?

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  • Floating point is a very similar concept, except that computers use binary rather than decimal as their base.

    浮点是一个非常类似的概念,除了计算机使用二进制而不是十进制作为基础。

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  • It lacked floating point and parallel processing ability.

    它缺少浮点和并行处理功能。

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  • Floating point and decimal Numbers are not nearly as well-behaved as integers, and you cannot assume that floating point calculations that "should" have integer or exact results actually do.

    浮点数和小数不象整数一样“循规蹈矩”,不能假定浮点计算一定产生整型或精确的结果,虽然它们的确“应该”那样做。

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  • Those topics deal with floating point and vector processing and are outside the scope of this article.

    这些主题涉及的是浮点和向量处理,已经超出了本文的范围。

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  • Operations for floating point variables are limited to simple assignment expressions and as arguments to VUE functions.

    对于浮点变量的操作只限于简单的赋值表达式和作为VUE函数的变量。

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  • If you're reading a floating point number, there are other concerns.

    如果您读取的浮点数,还有另外需要关注的问题。

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  • It had separate floating point registers and could scale from the low - to the high-end workstations.

    它有单独的浮点寄存器,可以从低端工作站扩展到高端工作站。

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  • Floating point arithmetic is rarely exact.

    浮点运算很少是精确的。

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  • Floating point arithmetic is rarely exact.

    浮点运算很少是精确的。

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