We might tone down Explosive Shot before it goes out the door.
我们可能会在爆炸射击没离谱之前,削弱它的伤害。
Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.
生存爆炸设计:基础伤害减少10%,攻强加成砍到12.5%。
We are going to make Lock and Load reset the Explosive Shot cooldown when it procs.
我们还打算让装填锁定被触发时,立即结束爆裂(炸)射击的冷却时间。
T. N. T. : Explosive Shot can now only trigger this talent when it is initially fired.
生存系天赋t.n.t:只有爆炸射击最先使用时触发该天赋。
Elemental damage: Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot.
元素伤害:增加例如陷阱、黑箭、爆炸射击造成的奥术、火焰、冰霜、自然与暗影伤害。
Explosive Shot: damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
爆炸射击:大量增加伤害,并为生存猎人增加了额外的伤害加成(以弥补稳固射击的削弱)。不再对第二个目标造成伤害。
Through studying the mechanism of the electric exploding, an inductive storage circuit with two electric explosive switches is designed to produce shot nanosecond pulse by chopped wave.
论述了电爆炸导体的爆炸机制,设计了两个电爆炸断路开关的电感储能电路,通过斩波来产生一个纳秒级大电流的单触发脉冲。
Because Explosive is our most damaging shot, these are fine talents.
因为爆炸是我们最高伤的射击,它们是好的天赋。
This paper puts forward a technical approach to realize setting to the explosive control system through controller before shot and reading the setting date as explosive control parameter after shot.
本文介绍了一种在发射前通过控制器对起爆控制系统进行装定,发射后控制系统读取装定的数据作为起爆控制参数的技术途径。
Improve stemming quality. By stemming the shot holes with machine-processed stem-soil, the explosive energy utilization ratio rises and 10% explosive are saved.
改善堵塞质量,通过采用机械加工的炮泥堵塞孔口,使爆炸能量利用率提高,节省了10 %的炸药消耗。
Improve stemming quality. By stemming the shot holes with machine-processed stem-soil, the explosive energy utilization ratio rises and 10% explosive are saved.
改善堵塞质量,通过采用机械加工的炮泥堵塞孔口,使爆炸能量利用率提高,节省了10 %的炸药消耗。
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