Most of the educational games do not.
大多数教育游戏没有那么多预算。
And some educational games might actually help kids learn.
并且一些具有教育性的游戏事实上可能会益于孩子们的学习。
With educational games and regular downloadable updates with new activities.
带有教育性的游戏和可下载的更新。
Most of the educational games that are out there today are really flashcards.
今天的多数教育游戏是过时的,它们只是卡片游戏。
At night the children do their homework or play educational games on their computers.
晚上孩子们或者做作业或者玩教育方面的电脑游戏。
From the 80s of last century to today, educational games has made a rapid development.
虽说教育游戏从上个世纪80年代提出到今天获得了飞速发展。但是,仍有许多不完善之处。
We learn new songs, practice new words and dialogue, play educational games, and try to have fun.
我们学习新歌,练习新单词和对话,做与教学有关的游戏,想尽办法让课堂有趣。
For educational games, the first impression left on learners is set up by the visual interface of the game.
对于教育游戏,学习者的第一印象便是通过游戏的视觉界面建立起来的。
We got to watch movies, play educational games and even play around with 'Professional Drawer 8000' a couple of times.
说实话,教的东西也很简单,好象连打字都没有教,不过是玩一些益智游戏看电影,有时用用金山绘图专家8000。
Before designing the educational games, the first problem we should solve is the balance of education and entertainment.
而对教育游戏进行设计之前,要解决的首要问题就是其教育性与娱乐性的平衡。
Thus, ' educational games' come into being against such background and is getting more and more attention of researchers.
教育游戏正是在这种大背景下应运而生的产物,并且受到越来越多研究人员的关注。
At present, educational games have become an important part of the area of education, and it's attracted increasing attentions.
目前教育游戏已经成为教育技术研究的重要领域,且受到越来越多的关注。
So this paper emphatically probes into the function of educational games in students' practice ability train and initiative study.
因此,本文着重探讨了教育游戏在学生实践能力培养和主动性学习中的作用。
Tutpup – Tutpup is an award-winning social learning network that allows young learners to come together online to play fun, educational games.
Tutpup - Tutpup是曾得奖的社交学习网站。 在该网站上,年轻人聚到一起在线玩有趣的教育游戏。
Finally, I hope this research can provide some references in theory and practice on the design and development of children's educational games.
最后,希望本文所做的研究能够在理论与实践上给予儿童教育游戏的设计与开发提供一定参考和借鉴。
Online resources for homeschooling include courses of study, curricula, educational games, online tests, online tutoring, and occupational training.
在家教育的网络资源包括学习课程、课表、教育性游戏、在线测试、在线辅导和职业训练。
The article is to explain how important the educational games used in the characters learning and the impacts on the learning ways for the elementary students.
教育游戏的趣味性弥补小学生在汉字学习中的单调学习方式的不足,同时也为丰富了教师的教学手段。
What will be discussed in the thesis is just the educational games' design and development base on the course "a Survey of the Chinese Modern and Contemporary History".
本文要讨论的便是基于《中国近现代史纲要》课程的教育游戏的设计与开发。
Interaction is an important common factor to learn and play. For the purpose of promoting the joyful learning in educational games, a good learning interaction design is essential.
交互是学习和游戏共有的重要因素,对于促进快乐学习为目的的教育游戏,好的学习交互设计至关重要。
Finally, the paper summarized and refined out principles and methods that the educational games are designed, and looked forward to the application of educational games in teaching.
最后总结提炼出了教育游戏设计的原则和方法,并对教育游戏在教学中的应用进行了展望。
Then, it defines the basic concept of educational games, analyzes the characteristics, classifications and educational values of it, and elaborates carefully on the general situation of it.
接着,论文界定了教育游戏的基本定义,分析了教育游戏的特点、分类和非教育游戏的不同之处,对教育游戏的概况做了细致的阐述。
He said playing games wasn't so educational as reading.
他说玩游戏不如阅读那么有教育意义。
At the same time, computer games are becoming increasingly popular as major publishing houses continue to develop educational computer programs for children in preschool.
与此同时,由于各大出版社不断为学前儿童开发教育电脑程序,电脑游戏越来越受欢迎。
On one hand, we're bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we're seduced by games and apps marketed to us as “educational.
一方面,我们用大量信息炮轰给孩子沉浸于电脑游戏和电子设备的危险,另一方面,我们自己却沉迷于被我们称之为“教育目的”的游戏和应用程序。
On one hand, we're bombarded with messages about the perils of letting kids play with computer games and gadgets. On the other, we're seduced by games and apps marketed to us as “educational.
一方面,我们用大量信息炮轰给孩子沉浸于电脑游戏和电子设备的危险,另一方面,我们自己却沉迷于被我们称之为“教育目的”的游戏和应用程序。
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