• Fear not, you'll still have access to the raw mongrel request if you want to do fancy stuff like streaming or deferred rendering outside the mutex.

    不用害怕,如果您想在互斥以外做一些奇特的事情,比如流处理或延迟呈现,您仍然可以访问原始的mongrel请求。

    youdao

  • All GPUs in iOS devices are using Tile-Based Deferred Rendering architecture.

    在iOS设备中,全部的GPU正使用基于平铺的延迟渲染结构。

    youdao

  • First of all, deferred rendering does not allow us to render semi-transparent objects.

    首先,递延渲染不可用于渲染半透明物体。

    youdao

  • After doing some reading, my best bet for deferred rendering is to use a depth buffer.

    在做一些阅读,对于渲染我最好的办法是使用深度缓冲区。

    youdao

  • And fear not, you'll still have access to the raw mongrel request if you want to do fancy stuff like streaming or deferred rendering outside the mutex.

    不用害怕,当你想做一些奇妙的东西比如流化或在互斥以外延期渲染的时候,你依然可以访问原始的mongrel请求。

    youdao

  • If a flush ever happened during the rendering of different views, there would be no chance to accomplish the deferred flush at the end of the flow.

    如果在呈现不同视图期间发生过刷新,那么就无法在流末尾完成延迟的刷新。

    youdao

  • If you want to have many shadow casting lights, you need to use Deferred Lighting rendering path.

    如果你想有多个的阴影投射灯,你需要使用延迟光照渲染路径。

    youdao

  • If you want to have many shadow casting lights, you need to use Deferred Lighting rendering path.

    如果你想有多个的阴影投射灯,你需要使用延迟光照渲染路径。

    youdao

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