• I demonstrate one here with another 3-d object construction function, and then discuss some of the others.

    我这里先通过另一个3d对象创建方法来演示其中一个函数,然后再讨论其他函数。

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  • Kinect enables video game players to move characters through the use of real-life movements made possible by 3-d object scanning and manipulation.

    Kinect通过三维物体扫描和控制使玩家可以通过用户的真实移动来控制角色的位移。

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  • On this basis and for the first time, a theory and implementation of 3-d object restoration has been proposed.

    在此基础上,本文首次提出了三维目标复原的理论和实现方法。

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  • In this paper, we first focus on the CAD-based object model construction and then introduce a rule-based method to precompile this geometrical model into a match tree for 3-d object orientation.

    集中阐述了基于CAD的物体模型建立过程,并介绍了一种基于规则的将物体几何模型予编译为匹配树的三维物体定位方法。

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  • The precise edge detection in range image was the base of 3-D object recognition and localization.

    深度图像边缘提取是物体识别和定位的基础。

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  • The 3-D object profilometry based on direct fringe displacement analysis is simple, fast and accurate.

    基于直接条纹位移分析的三维测量具有简单、快速、精确的特点。

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  • Phase detection of projected grating is an effective method which can be used to measure the shape of a 3 D object.

    投影栅相位法是检测三维曲面形体几何尺寸的较为有效的光学手段。

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  • The zone reflection characteristic of the smooth bent surface—a special 3 D object is discussed in theory in the paper.

    针对一种特殊的三维目标——平滑弯曲表面,从理论上讨论了它的区域反射特性;

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  • Research indicated that this system can be applied in reverse measurement to the dimensions of 2-D object complex edge.

    研究结果表明,该系统能够应用于二维复杂平面边缘的反求测量。

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  • The phase error caused by leakage in a 3- D object measurement Fourier transform profilometry (FTP) method is discussed.

    讨论了频谱泄漏对傅里叶变换轮廓术测量精度的影响。

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  • Texture mapping technique maps texture onto surface of 3-D object, generating no interruption anywhere and having fine resolution.

    纹理映射把纹理图像映射到三维物体表面上,在物体各表面上纹理不会变形和间断,而且有很好的分辨率。

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  • This paper presents the concept and underlying theory for digital holography and its applications in 3-D object reconstruction and optical metrology.

    本文从理论和实验两方面详细探讨了数字全息术的原理及其在三维物场再现和全息干涉计量方面的应用。

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  • By the aid of such HOE, the object planes at different distance can be-Imaged into the corresponding channels, Therefore a 3-D object field may be displayed by many 2-D images.

    它可以把物方空间沿光轴方向上的不同物距上的物面分别成像在对应的通道上,从而把一个三维物场变为多个二维像进行显示。

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  • Tt is suggested in this paper that the calculation of the gravitational anomaly is performed by boundary elements method, curvilinear integral is for 2-D object and surface integral for 3-D object.

    本文提出用边界单元法计算重力异常,二维形体用线积分,三维形体用表面积分。

    youdao

  • Tt is suggested in this paper that the calculation of the gravitational anomaly is performed by boundary elements method, curvilinear integral is for 2-D object and surface integral for 3-D object.

    本文提出用边界单元法计算重力异常,二维形体用线积分,三维形体用表面积分。

    youdao

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