For gamers to want 3-d games, they have to try them first.
对于那些想要尝试3d游戏的玩家来说,他们会做第一个吃螃蟹的人。
They can already use Stonetrip's products to write 3-D games for Windows, Mac OS, Linux, iPhone and Google Android platforms.
他们可以使用Stonetrip的产品来编写Windows,MacOS,Linux,Iphone,和GoogleAndroidplatforms版本的3D游戏。
It's cutting edge. It has the latest Internet technology, fantastic 3-d games and it can even check my vital statistics. There is one drawback though.
这是最前卫的,它有最先进的互联网技术、精彩的三维游戏,甚至可以检查我的生命力指数,但它有一个缺点。
Aaron Greenberg, director of project management for Xbox, said that while the Xbox 360 supports 3-d display, it is "up to developers" whether they want to produce 3-d games.
Xbox的项目管理总监AaronGreenberg说,Xbox 360是否支持3d设备取决于开发商是否想要制造3d游戏。
This is Dungeons & Dragons (D&D), the first of the role-playing games.
这是第一个角色扮演游戏“龙与地下城”(D&D)。
On games with the richest 3-D graphics, like James Cameron’s Avatar ($7), you will wait longer to load the game, but the graphics are just as impressive.
对于那些拥有最华丽的3-D画质的游戏,像詹姆斯·卡梅隆的阿凡达(售价7美元),你将不需要等待很久就能下载到这个游戏,不过画质只能说是印象深刻的而已。
Instead of the flat-looking visuals of the old service, this one will give users a 3-D version of their Neopet avatar and let them play games, trade items, chat with other players and share ideas.
在旧的版本里是平淡无奇的界面,新版本让使用者拥有立体的Neopet化身,玩游戏,交易东西,和其他玩家交谈和交换想法。
These 2-d lovers, as they are called, are a subset of otaku culture - the obsessive fandom that has surrounded anime, manga and video games in Japan in the last decade.
这些自称2d(二维,平面)爱好者的群体正是御宅族文化的一部分——日本动漫迷、游戏迷在过去十年里兴起。
This is Dungeons & Dragons (D&D), the first of the role-playing games and the reason for thousands of misspent youths.
这些回忆就是有关“龙与地下城”(D&D)的,它是第一个角色扮演游戏,成千上万人为它浪费青春。
But the biggest selling point of the 3ds is that it displays games in 3-d and doesn't require users to wear special glasses.
然而,3ds最大的卖点在于它可以3d形式显示游戏而玩家无需佩戴特制眼镜。
But there's one more treacly trap: Creating compelling games that drive players to buy expensive new 3-d setups.
但是还有一个甜蜜的陷阱:制作出一个引人注目的3d游戏会让那些玩家们购买新的昂贵的3d设备。
A games console can be programmed to produce separate images for left and right eyes relatively easily, but most films and television programmes are not shot in 3-d.
电子游戏可以很容易制造出分别给左右眼看的图像,但对于大多电影和电视节目来说就有些困难了,因为它们在拍摄过程中就没有用3d手法。
Forget e-reading, the iPad is more likely to be used for fun and (3-d) games.
你打算用IPAD来看书吗?算了吧,IPAD最有可能成为的是娱乐工具以及3d游戏机。
Let Bush plod through his weighty biographies or watch his football games; Barack Obama seconds the sentiment of D. H. Lawrence that "the novel is the one bright book of life."
那就任布什慢慢啃他的重磅传记去吧,任他看他的足球赛去吧;巴拉克·奥巴马在这方面首肯了英国作家D·H·劳伦斯的多愁善感:“小说可真是一部缤纷斑斓的生活之书呵。”
Four hundred stadiums in 208 countries would provide some 360 million people with live 3-d feeds of games played in Japan, where each game would be captured from 360 degrees by 200 HD cameras.
界时在日本的比赛现场将有200个高清摄像头360度捕捉比赛实况,而在208个国家的400座大型体育馆内的3亿6千万观众可以同时观看三维的比赛直播。
DS is confirmed to be the platform for D/P, and like before, both games will come out together.
《口袋妖怪钻石。珍珠》将在DS这一平台发行,这已经得到确认,一如既往,游戏将分两个版本一同发行。
The ancient Olympic Games were held every four years from 776 B. C. to 394 A. D. The modern Olympic Games were revived in 1896.
自公元前776年到公元394年,古代奥运会每四年举办一次,现代奥林匹克运动会在1896年又得以恢复。
He's going to have games where he doesn't score the ball well. Once he learns that getting rebounds, blocking shots and playing 'D', you can still stay on the court.
有的比赛他会手感不好,但一旦猛抓篮板、封盖和防守,留在场上不是问题。
D- Doubt the fairness of games.
不信任比赛公正度。
It is a pioneer in 3-D and mobile television and has begun to distribute programmes through games consoles.
天空广播公司是三维电视和移动电视方面的先锋。他已经开始通过游戏平台来发布节目。
That is, exposing yourself to short periods of video games can stimulate your immune system, says Jos. A. Bosch, Ph. d.
这里的意思是,让自己短时间玩电子游戏可以刺激你的免疫系统,约书亚·a·博施博士说。
The R&D of industrial generic technology is the major means for the technologic rivalry before the enterprises market games trend to competition.
产业共性技术研发是企业间市场博弈走向竞争前技术角逐的主要手段。
The R&D of industrial generic technology is the major means for the technologic rivalry before the enterprises market games trend to competition.
产业共性技术研发是企业间市场博弈走向竞争前技术角逐的主要手段。
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