• The design of Local collision detection algorithm.

    空间一致性搜索碰撞检测方法设计。

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  • In this paper, a parallel collision detection algorithm is presented.

    提出了一种基于并行的快速碰撞检测算法。

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  • We propose a collision detection algorithm based on combination of Sphere and OBB: S-OBB.

    针对旋转曲面场景提出一种基于综合包围盒技术快速光线跟踪算法。

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  • Collision detection algorithm Based on Bounding Box is an important algorithm of collision detection.

    基于包围盒的碰撞检测算法是一类重要的碰撞检测算法。

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  • This paper has tried to make improvements from two aspects for the collision detection algorithm of deformable objects.

    对于变形体的碰撞检测算法,本文从两个方面对传统的算法进行改进。

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  • Classifying the OBBTrees and judging the relative motion trend improve the efficiency of global collision detection algorithm.

    通过包围盒分组以及运动趋势判断,提高了全局干涉碰撞检测算法的效率。

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  • To detect the collision between moving rigid bodies accurately and rapidly, a novel continuous collision detection algorithm was presented.

    为了实现运动刚体间快速精确的碰撞检测,提出了一种新的连续碰撞检测算法。

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  • Collision detection was implemented through constructing bounding volume tree and adapting collision detection algorithm based on enveloping tree.

    通过建立包围盒树,采用基于包络树的碰撞检测算法实现碰撞检测。

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  • The improved collision and self-collision detection algorithm between objects are used to increase the velocity of the real-time simulation for flexible cloth.

    用改进的碰撞检测和自碰撞检测算法对柔性织物及其所处三维空间中的物体进行处理,提高了柔性织物动态仿真的速度。

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  • I described and analyzed the flow chart of the collision detection algorithm of hierarchical bounding volume and intersection testing method of the basic geometrical elements.

    分析了层次包围盒碰撞检测算法的实现流程和基本几何元素间的相交测试计算。

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  • This thesis focuses on the rigid bodies of large-scale complex environment as the research target and emphasizes on the relevant problems of OBB collision detection algorithm.

    本文是以大型复杂环境模型中的刚体为研究对象,着重论述了基于OBB碰撞检测方法的相关问题。

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  • It is most important for efficient triangle and triangle intersection test to raise algorithm efficiency of collision detection and strengthen the sense of reality and immersion.

    高效率的“三角形和三角形相交测试”对于提高碰撞检测算法效率,增强虚拟场景的真实感和沉浸感起着至关重要的作用。

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  • The application of this algorithm in virtual turning environment demonstrates that this method can realize the collision detection in simulation more accurately than traditional bounding box method.

    该算法在虚拟车削环境中的应用实例可以说明,该算法与传统的包围盒法相比,可更为准确地实现仿真中的碰撞检测。

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  • We achieved the designing of collision detection engine that based on OBBs algorithm and defined an engine interface.

    我们实现了基于包围盒算法的碰撞检测引擎的设计,同时设计好了该引擎的接口。

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  • This paper present a real-time accurate algorithm for collision detection between hand and objects in aircraft cabin , such as switch, button, oil handle and brake handle.

    该文针对飞机机舱内的可操纵物体:开关、按钮、油门杆、停车杆等,实现了一种实时精确的碰撞检测算法。

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  • First, the algorithm constitutes layered bounding box tree according to some rules, when making collision detection, the detection results of last time, will produce speedup effect.

    该算法首先按照一定的规则建立起树形分层包围盒,在碰撞检测的时候,可利用上次的检测结果,起到了加速的作用。

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  • The experiments illustrate that the algorithm accelerates the velocity of collision detection and ensures the real-time requirement of collision detection in virtual dynamic machining environment.

    实验证明,此算法有效地提高了碰撞检测的速度,保证了虚拟动态加工环境中碰撞检测的实时性。

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  • This paper presented an improved algorithm for collision detection based on hierarchical bounding box, especially the algorithm based on oriented bounding box (OBB).

    针对基于层次包围盒的碰撞检测算法中的方向包围盒(obb)算法,提出了一种改进算法。

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  • The algorithm builds BoxTreees of arbitrary non convex polyhedra using a hierarchical adaptive space subdivision scheme, and speeds up collision detection by traversing the BoxTrees in parallel.

    该算法面向动态复杂场景采用层次的自适应空间剖分方法建构物体的平衡包围盒树,然后通过并行遍历包围盒树来加速碰撞检测。

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  • Contour-discretization algorithm, best-matching algorithm and collision-detection algorithm have been involved. At last, the final nesting result is showed.

    涉及了图形离散化算法、最优匹配算法和碰撞检测算法,并且给出了最终的排样效果图。

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  • Finally, for the collision effect of cloth with ground, this paper adaptively simplifies the general collision detection and response algorithm, thus makes a smooth, nature-like experimental result.

    对于实验模拟的布料与地面的碰撞效果,本文适应性地对碰撞检测和响应算法进行了简化,实现了流畅、接近真实的仿真效果。

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  • Absrtact: Most of the collision detection methods now are based on the bounding box and simple searching algorithm, which have low accuracy and efficiency.

    摘要:目前的碰撞检测方法大部分是基于简单的包围盒方法和简单的搜索算法的,这种算法精确度低且效率不高。

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  • The experimental results show that this algorithm can effectively resolve the collision and self-collision detection problems of virtual plants.

    实验结果表明,该算法能够有效地解决群体中植株的碰撞和自碰撞问题,并能够达到实时的处理要求。

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  • Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.

    自碰撞检测是可变形体模拟过程中最耗时的环节,提出一种使用图形硬件的快速算法。

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  • Aimed at the low efficiency of real-time collision detection problem of simple 3d object on mobile platforms, this paper proposes a recursion detection algorithm using collision tree.

    针对移动平台上大量的简单3d物体实时碰撞检测效率不高的问题,文中提出了以构建碰撞树为基础的碰撞遍历算法。

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  • Aimed at the low efficiency of real-time collision detection problem of simple 3d object on mobile platforms, this paper proposes a recursion detection algorithm using collision tree.

    针对移动平台上大量的简单3d物体实时碰撞检测效率不高的问题,文中提出了以构建碰撞树为基础的碰撞遍历算法。

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