HowDo You Deal With Curves in Character Animation?
你怎样处理角色动画中的动画曲线?
The most obvious usage in character animation is muscles.
角色动画中最明显的用法是肌肉运动。
It is the target of this paper to design and realize an editor of character animation.
本文的目的是设计和实现一个角色动画编辑器。
Therefore, in recent years, methods of motion capture based become a hot spot in character animation studies.
因此,基于运动捕获数据的方法在近年来成为角色动画研究的主要热点。
We will focus primarily on character animation, but will also discuss animation of cloth and natural phenomena.
我们将主要集中于角色动画,但还将讨论布料及自然现象动画。
The current character animation techniques rely on experienced animators, and is a heavy physical and mental work.
当前的角色动画制作技术,依赖于有经验的动画师,是一项需要大量的体力与脑力劳动的工作。
A new publishing agreement is made with Unreal Pictures to produce a character animation add-on product for Jaguar.
一个新的想法诞生,为了打造虚幻电影般的产品品质,一个为‘美洲虎’增加角色动画的附属计划成立。
Character animation is about an artist bringing a character to life. It isn't rotoscoping or blindly copying motion.
角色动画师的任务就是要赋予角色生命,不是简单盲目的复制动作那么简单。
Although roles and background integration needs to be improved, the overall performance of character animation is good.
尽管角色和背景的协调还有提高的空间,但整体角色动画表现上还是不错的。
Support dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection.
支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。
By learning the basics of the rig and how to use these advanced features, we can save time while creating complex character animation.
通过学习钻机的基础知识,以及如何利用这些先进的功能,我们可以节省时间,同时创造复杂的角色动画。
This makes the vector images perfect for clear-cut drawings as in a character animation while bitmap images are ideal for backgrounds or quick drafts.
这使得矢量图形做角色动画非常完美而位图图形作为理想的背景或快速草图。
This is something I'd definitely list under the category of "Most Common Character Animation Blunders" (another topic) and therefore deserves to be on this list.
这里有些东东我把它列在一个文章里“大多数角色动画的问题”(另一个题目)因此它应该被列在这里。
The third step is to complete the three-dimensional character animation plug-in movement control design and implementation, which is the major task of this paper.
第三步就是完成三维角色动画动作控制插件的设计与实现,这也是本论文最主要的工作。
Increasing the efficiency of character animation and reducing the participation of animators can effectively reduce the time and character animation production costs.
提高角色动画制作效率,减少动画师的参与,能够有效降低角色动画制作的时间与制作成本。
The project will form yearly produces 100000 sets of Chinese character animation software production capacity, the economic benefit and social benefit is very considerable.
形成年产10万套汉字动漫软件生产能力,经济效益及社会效益非常可观。
In this Step-by-Step course Sydney walks you through how to go from knowing nothing about body language, to becoming an expert in expressing emotions in your character animation.
在这个步骤分步过程悉尼引导您如何从一无所知的肢体语言,成为在你的人物动画表达情感的专家去了。
The modeling method is rapid. Furthermore, By using motion data to update control points, character model is renewed, Therefore, character animation is implemented. Such animation can be real time.
根据所获取的运动数据(来自运动捕获),通过更新控制顶点来更新角色模型,从而实现角色的实时动画。
CG may have a lot of different USES: from VIZ to cartoon character animation through VFX... In my case, I've always seen it as really powerful tool which let me tell stories without an actual camera.
重心可能有不同的用途很多:从VIZ的,卡通人物,通过动画特效…对我而言,我始终被视为真正强大的工具,它让我告诉不管有没有相机的故事了。
From then on I always animated with two views of my character always showing, so that I could always tell if the animation was working from all sides.
从那以后,我就一直用两个视图做动画,以保证我的角色能得到展示,所以我总是说要动画就在所有视图工作吧。
Because of the realistic look of computer animation, an animator need to be aware of how far to push the motion. The motion should match the design of the character and the world.
因为计算机动画的写实视觉,一个动画师需要知道让运动到什么样的程度,该运动应该与角色的设计相匹配并与它所处的的世界相协调。
Even the slightest movement will keep your character alive. Sometimes an action that feels believable in traditional animation, looks too cartoony in computer animation.
即使轻微的运动可以保持你的角色生动 ,有时传统动画中一个感觉真实可信的动作在计算机动画中会看起来很卡通。
Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once.
每一个配方都包含了一个完整的创建一个角色钻机和动画的一个逻辑步骤,所以你不会太多太多的信息不知所措。
Most animation is a series of 2 dimensional shapes moving on a flat screen to convey a story or character.
大多数动画都是一系列在屏幕中移动的2维空间的形状表达故事或者角色。
Complexity and consistency of motion are two elements of character appeal that can be easily developed with three-dimensional computer animation.
复杂性和一致性的议案,是两个要素的性格魅力,可以很容易地开发与三维电脑动画。
The unique charm of the character is an animated character of the soul, the animation role 's popularity level and personality are closely linked.
独特的性格魅力是一个动画角色的灵魂,动画角色的人气的高低与其性格魅力有着密切的联系。
Groundbreaking animation, special FX and character design and development from Sweden.
来自瑞典的动画动土,特别FX和人物设计和开发。
Groundbreaking animation, special FX and character design and development from Sweden.
来自瑞典的动画动土,特别FX和人物设计和开发。
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