在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
通过纹理处理来生成虚拟现实城市模型,从而获得真实感图像。
Afterwards, virtual reality city models are generated by texture procession, i. e. by mapping of terrestrial images.
虚拟世界的建造过程中,获取不规则物体的纹理非常重要。
In the process of building virtual worlds, it is very important to get the textures of irregular objects.
针对虚拟现实场景中的纹理,提出了一种新的数字水印方案。
In this paper we propose a texture watermarking scheme for scenes used in VR systems.
重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”3维视景模型。
This article focuses on the techniques of configuration modeling, texture mapping, and builds a 3d model named "virtual residential district".
利用此系统可导入外部的虚拟建筑模型,并对其添加光照、增加材质和纹理等,使其更具有真实感。
In the system we can import external virtual building model, and add lights, materials and textures for it, to make it more realistic.
本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。
In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
对实体模型加以颜色、光照、材质和纹理等处理,建立了逼真的虚拟铣床操作环境。
The operation environment of virtual milling machine is realistically built. The operator can operate the virtual milling machine by mouse and keyboard.
提出了一种采用浮雕纹理贴图技术对复杂网格模型进行快速显示的方法,采用虚拟拍照方法生成原始模型相应的浮雕纹理,将原始模型简化成六幅浮雕纹理和一个长方体。
The method of virtual photograph is used to generate relief textures corresponding to the origin model that is simplified to six relief textures and a cuboid later.
着重研究解决了全数字摄影测量系统、GIS与虚拟现实系统之间的数据接口问题,三维建模,纹理制作及虚拟环境生成等问题。
The study is mainly focused on the system interface among digital photogrammetry, GIS and Virtual reality, 3D modeling, ; texture making and virtual environment design.
着重研究解决了全数字摄影测量系统、GIS与虚拟现实系统之间的数据接口问题,三维建模,纹理制作及虚拟环境生成等问题。
The study is mainly focused on the system interface among digital photogrammetry, GIS and Virtual reality, 3D modeling, ; texture making and virtual environment design.
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