数字化虚拟人体数据集的开发及应用前景。
The exploitation and application prospect of digitized virtual human.
在解决空间一致性问题方面进行了虚拟人体驱动和人体跟踪方法研究。
In regard of solving space consistency, an approach for virtual driving and tracking of human motion is studied.
目的:研究数字化虚拟人体肝脏数据集图像中肝脏及肝脏管道结构特征。
AIM: to study the morphological features of the hepatic sectional anatomy of digitized virtual human database.
该系统根据给定的虚拟人体模型和虚拟样机进行人素分析并产生人素分析报告。
The system can analyze the ergonomics based on a simulated maintenance process according to the specific human model and the virtual prototype.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
结论:初步实现了经络线在虚拟人体上的可视化显示,为构筑经络研究平台提供了数据载体。
Conclusion the visible display of Meridian on the dummy human body is preliminary realized, which provides data carriers for establishing the platform of Meridian study.
针对虚拟人体模型在计算机辅助工作空间设计中存在的不足,从模型精度、控制算法等方面进行改进研究。
This paper proposed an anatomy-based parametric human model in which we tried to overcome some limitations of other models which had used in ergonomics workplace design.
数字化虚拟人体研究是一项交叉性前沿学科,它的信息起源有美国可视人体计划、虚拟人体计划和数字化人体计划。
Digitalized virtual human study is an interdisciplinary frontier science, and its information comes from American visible human project, virtual human project and digital human project.
探讨了虚拟现实技术在现代医学中的应用范围,如:虚拟人体的应用、虚拟外科手术模拟、远程医疗、虚拟医院以及高等医学教育等。
For example, the application of VR in digitized virtual human, the simulation of surgical operation, long-distance medical diagnosis, virtual hospital, higher medical education technology and so on.
值得期待的是随着VPH(虚拟人体)变的更加全面和计算成本的下降,它有可能在“闲置”下来的时候为病人提供专门的治疗方案。
The hope is that as the VPH becomes more comprehensive, and as the price of computing power falls, it might be possible to use it to design patient-specific treatment regimes "on the fly".
首先本文以解剖学为依据,建立了一个较为复杂但更加真实的虚拟人体骨骼层模型。为进一步的肌肉层定位以及高级的人机评价方法实现打下基础。
First of all, we built a more complex but real virtual human skeleton model according to anatomy, which is a foundation for further locating the muscles and advanced ergonomics evaluation methods.
并且,在宾夕法尼亚州,HeritageValley健康系统不久将会进驻医院,它通过检查终端来观察患者的病况,仅需要简单的模拟触碰虚拟人体的患处。
And in Pennsylvania, Heritage Valley Health System will soon join the ranks of hospitals using check-in kiosks for emergency-room visits. Simply touch the image of the human body where it hurts.
但对人体心理尺度空间问题,涉及尚未碰撞的形体之间的相互关系,目前的虚拟人构建中,很少涉及这一问题。
But less is discussed on psychological distance problem of human in construction of virtual human, which concerns with the relationship of objects that are still not in collision.
中国虚拟人项目已公开发布了数例人体数据集。
The on going Virtual Chinese Human Project (VCHP) released some Chinese human datasets recently.
早期虚拟人技术的研究集中在人体建模和底层动作控制技术。
The early researches focus on human modeling and low level motion control technology.
如何为虚拟人物角色创建逼真、自然的人体运动,一直是计算机动画、虚拟现实和人机交互等许多研究领域的重要课题。
It is an important research topic in the areas of computer animation, virtual realism and human interaction to create realistic and natural human motions for virtual human characters.
虚拟人目的是用计算机来模拟人体结构和机能。
Virtual human aims to the simulation structure and function of human body with computer.
该方法适用于任意皮肤网格组织方式的虚拟人模型,能够在人体各种运动状态下实时生成逼真的全身皮肤运动变形。
The new method can drive arbitrary skin grid of virtual human and can achieve better deformation result in any motion state.
运动捕捉是指通过传感设备记录人体在三维空间中的运动轨迹,并将其转化为抽象运动数据,然后根据这些数据驱动虚拟人运动。
Motion Capture is to record the motion track in three dimensions by sensor devices, to transform it to motion data, and then to drive the virtual human to move based on these data.
人体骨骼动画技术是虚拟人物建模中的研究重点。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
具有准确人体测量学数据的虚拟人模型在虚拟制造和虚拟维修领域有重要的理论和现实意义。
The virtual human model which follows exact anthropometry data has very important theoretical and practical value in the field of virtual manufacture and virtual maintenance.
人体的运动是最复杂的,因而三维虚拟人的运动控制也是虚拟现实领域重点的研究内容之一。
Motion of human body is the most complicated, so the research of motion control of 3d virtual body is primary content in virtual reality field.
人体的运动是最复杂的,因而三维虚拟人的运动控制也是虚拟现实领域重点的研究内容之一。
Motion of human body is the most complicated, so the research of motion control of 3d virtual body is primary content in virtual reality field.
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