• 卡洛尔博士同事们发现设置这些圆点布局基因同样也是许多种类苍蝇中设计翅膀纹理感知器官的模组。

    Dr. Carroll and his colleagues discovered that the module of genes that sets the location of the spots is the same module that lays out the veins and sensory organs in the wings of many fly species.

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  • 这里可以实验纹理设置比较结果

    You can experiment with the texture Settings in this example and compare the results.

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  • 所得到的Texture2D对象随后设置立方体外观纹理

    The resulting Texture2D object is then set as the texture for the cube appearance.

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  • 选择这个根据纹理用途设置基本参数

    Select this to set basic parameters depending on the purpose of your texture.

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  • 首先我们将经过变换处理平面顶点放入到裁剪空间里,然后设置纹理坐标

    First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.

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  • 通常适用所有纹理常用设置

    This is the most common setting used for all the textures in general.

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  • 设置设定最大解析度用于纹理模拟器

    This setting will set the maximum resolution used for the texture in the simulator.

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  • 设置V纹理平铺

    Sets the Texture tiling on the V Axis.

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  • 设置U纹理平铺

    Sets the Texture tiling on the U Axis.

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  • 颜色白色或许能恢复纹理能见度不过最好直接去掉要设置

    Setting the color to white may restore the visibility of the texture, but it is better to simply clear the current color Settings.

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  • 电脑似乎是从视频内存游戏图形设置阴影纹理,图形质量通过游戏设置菜单

    Your computer appears to be out of video memory. Turn down the game's graphics settings (shadows, textures, graphics quality, etc. ) via the in-game Settings menu.

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  • 可以设置转换任何纹理当前设置(通常纹理指数0)。

    You can set transformations for any texture you have currently set (usually texture index 0).

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  • 设置唯一纹理单元保存数据

    Set the unique texture unit in which to store the data.

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  • 地面材料非常简单,一个无缝拼贴纹理反射/光泽度调节栏中设置灰度,再利用位移增加细节

    The ground material itself is pretty straight forward, a tileable texture and suitable greyscale used within the reflect/glossiness slots and also for displacement of the finer detail.

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  • 通过设置纹理图层混合模式叠加”,就颜色纹理白模合并一起。

    By setting the texture layers to "Multiply" in the layer blend mode dropdown, I was able to merge the colors and textures with the shading of the clay model base.

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  • 如果设置纹理类型高级纹理格式会不同

    If you have set the Texture Type to Advanced then the Texture Format has different values.

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  • 场景大多数纹理使用基础设置但是对于一些试图增加一些细节

    Most of the texturing in this scene use pretty basic setups but there were a few surfaces that I tried to make with some added detailing.

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  • 另外设置纹理坐标

    Also, I set the texture coordinates.

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  • 项目展示了如何创建纹理动画折叠纸盒白色环境设置

    The project shows how to create, texture and light an animated folding carton set in a white environment.

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  • 可以通过设置过滤类型控制纹理放大或是缩小如何显示。

    You can control how the texture looks when it is magnified or minified by setting its filter type.

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  • 最后一个正交相机放置两个纹理平板的中心设置用来剔除除了立体所有

    Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.

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  • 顶部包含几个设置底部包含纹理导入器纹理预览

    The top section contains a few settings, and the bottom part contains the Texture Importer and the texture preview.

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  • 纹理重复设置成夹断gl_clamp,然后纹理边界颜色设置白色

    Set the GL_MODULATE texture environment, set the texture repeat mode to GL_CLAMP, and set the texture border color to white.

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  • 就是说这种纹理使用效果不是取决于材质而是取决于渲染设置。 详情请参考渲染脚本文件

    That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.

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  • 类型设置叠加。选择款现成笔刷模仿大理石纹理图片覆盖剪切掉眼睛所在部分,如下。

    Change the layer's type on Multiply. Take a ready brush now, imitating the marble veins and cover the entire picture with it. Cut the eye's orifice.

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  • 这个视频包括纹理烘焙立体设置相机映射投影

    This video will cover Texture Baking, Stereoscopic setups, Camera Mapping and Projection Man.

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  • 设置环绕模式模式用于决定如何纹理平铺一个形状平铺到形状的边界上

    Sets the wrap mode that is used to decide how to tile a texture across a shape, or at shape boundaries.

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  • 教程第二部分告诉如何场景渲染准备设置灯光纹理

    In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render.

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  • 用于设置碎片图案动画,使用动画打开并且动画时间。当动画打开时碎片纹理计算时会耗时很久。动画默认关闭的。

    Animate the fractal pattern by setting Animated on and animating the Time value. The fractal texture takes longer to calculate when Animated is on. Animated is off by default.

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  • 用于设置碎片图案动画,使用动画打开并且动画时间。当动画打开时碎片纹理计算时会耗时很久。动画默认关闭的。

    Animate the fractal pattern by setting Animated on and animating the Time value. The fractal texture takes longer to calculate when Animated is on. Animated is off by default.

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