• 过渡物体”展览中的建筑作品犹如实际存在量子亚原子粒子不断跳进弹出好像一个生生不息的宇宙

    The architectural objects in "Transitory Forms" are like quanta or subatomic particles popping in and out of existence or a universe being born again and again.

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  • 由于第五维度极小只有粒子一样的微型物体才能上面移动

    Since this extra dimension is so small, only tiny objects, such as particles, can move along it.

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  • 下面大家粒子运动方程三维空间物体的运动,非常复杂运动很难想象是如何的。

    I want to write down for you equations for a moving particle a moving object in three-dimensional space very complicated motion which I can hardly imagine what it's like.

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  • 现在我们知道量子物体可能需要单个粒子光子

    We now know that "quantum objects" might not need to be single atoms or photons.

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  • 如果唯一两个那么物体所受合力粒子i的合力。

    If these were the only two forces, then the net force on this object, on this particle I, would be...

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  • 当时,在阴极发射器被辐射纸板之间放置了一道厚厚的屏障说明粒子穿过了固态物体

    A thick screen had been placedbetween his cathode emitter and the radiated cardboard, proving that particlesof light were passing through solid objects.

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  • 过渡物体包括阿莉萨•安底拉斯克两个优雅模型,它们一个名为“介子发射”的设计项目一部分,这个项目涉及组成夸克亚原子粒子介子。

    "Transitory Objects" includes two elegant models from Alisa Andrasek that are part of a design project called "Mesonic Emission," a reference to mesons, subatomic particles composed of quarks.

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  • 大型强子对撞机虽然用来研究构成一切物体已知最小单位——粒子——,但它本身却是世界上有史以来最大复杂机器

    Though built to study the smallest known building blocks of all things - known as particles - the LHC is the largest and most complex machine ever made.

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  • KochenSpecker证明表明粒子像是个使诈的玩家,理由是,可能有单一物体同时满足所有的“问题”(这里33个)。

    The particle, Kochen and Specker showed, is like a cheating player. They found it out by showing that no single object satisfies all the "questions" (or all 33 axes) at once.

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  • 猜测微观真子基本粒子之间可能存在连接甚至可能就是同一物体。 “kugelblitz” (德语 “球形闪电”)一个更极端的例子。

    Wheeler speculated that there may be a link between microscopic geons and elementary particles, and that they might even be the same thing.

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  • 但是物体相互非常接近时,物体之间几乎不存在这种粒子闪现空间

    But when objects get very close together, there's little room for particles to flash into existence between them.

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  • 为了分配不同动画修剪每个粒子例证菜单里建立恰好物体索引属性

    To assign different animation clip to every particles, inside the Instance menu set up opportunely the Object Index attribute.

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  • 如果感应器触觉物体一个障碍然后粒子将会避免一些碰撞

    If the sensor touch's an object, this will be an obstacle and then the particle will rotate a little to avoid collision.

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  • 这些粒子可以物体放生强烈相互作用,因此它们完全终止只能穿行1厘米左右。

    These interact strongly with matter and so can travel just a centimetre or so in air before being halted in their tracks.

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  • 这个爆炸预置包含粒子系统,一个时间推移淡出光源一个将破坏施加周围游戏物体上的脚本

    The explosion Prefab contains a Particle System, a light that fades out over time, and a script that applies damage to surrounding GameObjects.

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  • 显示他们粒子流体型态产生另外一个物体在下面解释领域使用同一烘焙目录

    To display them create another object with the Particle fluid type, explained below, that USES the same bake directory as the domain.

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  • 每种粒子或者模拟物体多种类型力场影响。

    Each particle cloud or simulated object can have multiple forces applied to it.

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  • 用户可以通过物体体积设置衰减来决定粒子怎么样被删除的。

    You can set the falloff within the object's volume to shape how the particles are deleted.

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  • 用户按下开火时,火箭发射器实例个火箭预置物体。预置物体包含一个网格刚体碰撞个子游戏物体包含的粒子系统拖尾

    A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.

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  • 如果空中出现许多碎块,你可以使用粒子碰撞中发射定义的物体

    If you want to show many small chunks in the air then you can also use a Particle Flow and on collide emit the custom object instances.

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  • 粒子系统模拟不规则模糊物体最为成功一种图形生成算法

    Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.

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  • 粒子系统一种应用广泛而实用的物体建模方法

    Particle system method has been used widely in object modeling.

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  • 物体受热地方粒子运动得较快

    The particles move faster in the place where the body is being heated.

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  • 带电物体向空间交换带电不带电粒子达到其中状态性质

    The charged objects are of properties exchanging charged or uncharged particles in order to achieve the state of nature.

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  • 目前粒子系统已经成为公认模拟不规则物体成功方法之一,优点在于直观高效技术成熟稳定

    Nowadays, particle systems have been recognized as one of the most successful methods of irregular object simulation, its advantages are direct, effective and stable.

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  • 中子是中性带电粒子,当它通过物体时并不直接产生电离激发作用

    Neutrons, being electrically neutral particles, do not produce ionization or excitation directly in their passage through matter.

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  • 一度似乎摆脱发光粒子然后闯入五个单独白色物体,然后消失了

    At one point it appeared to throw off glowing particles and then broke into five separate white objects and then disappeared.

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  • 一度似乎摆脱发光粒子然后闯入五个单独白色物体,然后消失了

    At one point it appeared to throw off glowing particles and then broke into five separate white objects and then disappeared.

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