“过渡物体”展览中的建筑作品犹如实际存在的量子或亚原子粒子不断跳进弹出,又好像一个生生不息的宇宙。
The architectural objects in "Transitory Forms" are like quanta or subatomic particles popping in and out of existence or a universe being born again and again.
由于第五维度极小,只有像粒子一样的微型物体才能在上面移动。
Since this extra dimension is so small, only tiny objects, such as particles, can move along it.
我下面给大家,粒子的运动方程,即在三维空间中物体的运动,非常复杂的运动,很难想象它是如何的。
I want to write down for you equations for a moving particle a moving object in three-dimensional space very complicated motion which I can hardly imagine what it's like.
现在我们知道“量子物体”可能不需要单个粒子或光子。
We now know that "quantum objects" might not need to be single atoms or photons.
如果这是唯一两个力,那么物体所受的合力,粒子i的合力。
If these were the only two forces, then the net force on this object, on this particle I, would be...
当时,他在阴极发射器与被辐射的纸板之间放置了一道厚厚的屏障,说明光的粒子穿过了固态物体。
A thick screen had been placedbetween his cathode emitter and the radiated cardboard, proving that particlesof light were passing through solid objects.
“过渡物体”包括阿莉萨•安底拉斯克的两个优雅模型,它们是一个名为“介子发射”的设计项目的一部分,这个项目涉及了组成夸克的亚原子粒子介子。
"Transitory Objects" includes two elegant models from Alisa Andrasek that are part of a design project called "Mesonic Emission," a reference to mesons, subatomic particles composed of quarks.
大型强子对撞机虽然是用来研究构成一切物体的已知最小单位——粒子——,但它本身却是世界上有史以来最大、最复杂的机器。
Though built to study the smallest known building blocks of all things - known as particles - the LHC is the largest and most complex machine ever made.
Kochen和Specker的证明表明粒子就像是个使诈的玩家,理由是,不可能有单一的物体同时满足所有的“问题”(在这里是那33个轴)。
The particle, Kochen and Specker showed, is like a cheating player. They found it out by showing that no single object satisfies all the "questions" (or all 33 axes) at once.
惠勒猜测微观真子和基本粒子之间可能存在连接,甚至可能就是同一物体。 “kugelblitz” (德语 “球形闪电”)是一个更极端的例子。
Wheeler speculated that there may be a link between microscopic geons and elementary particles, and that they might even be the same thing.
但是,当物体相互非常接近时,物体之间几乎不存在让这种粒子闪现的空间。
But when objects get very close together, there's little room for particles to flash into existence between them.
为了分配不同的动画修剪到每个粒子,在例证菜单里建立恰好地物体索引属性。
To assign different animation clip to every particles, inside the Instance menu set up opportunely the Object Index attribute.
如果感应器触觉的一个物体,这将会是一个障碍,然后粒子将会避免一些碰撞。
If the sensor touch's an object, this will be an obstacle and then the particle will rotate a little to avoid collision.
这些粒子可以与物体放生强烈相互作用,因此在它们被完全终止前只能穿行1厘米左右。
These interact strongly with matter and so can travel just a centimetre or so in air before being halted in their tracks.
这个爆炸预置包含一个粒子系统,一个随时间推移淡出的光源,和一个将破坏施加到周围游戏物体上的脚本。
The explosion Prefab contains a Particle System, a light that fades out over time, and a script that applies damage to surrounding GameObjects.
显示他们用粒子流体型态产生另外的一个物体,在下面解释,领域使用同一的烘焙目录。
To display them create another object with the Particle fluid type, explained below, that USES the same bake directory as the domain.
每种粒子云或者模拟物体都有多种类型力场影响。
Each particle cloud or simulated object can have multiple forces applied to it.
用户可以通过物体的体积设置衰减来决定粒子是怎么样被删除的。
You can set the falloff within the object's volume to shape how the particles are deleted.
当用户按下开火时,火箭发射器实例一个火箭预置物体。预置物体包含一个网格、刚体、碰撞器和一个子游戏物体包含的粒子系统拖尾。
A rocket launcher instantiates a rocket Prefab when the user presses fire. The Prefab contains a mesh, Rigidbody, Collider, and a child GameObject that contains a trail particle system.
如果你想在空中也出现许多小碎块,你可以使用粒子流,在碰撞中发射自定义的物体。
If you want to show many small chunks in the air then you can also use a Particle Flow and on collide emit the custom object instances.
粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。
Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.
粒子系统是一种应用广泛而实用的物体建模方法。
Particle system method has been used widely in object modeling.
在物体受热的地方,粒子运动得较快。
The particles move faster in the place where the body is being heated.
带电物体有向空间交换带电和不带电的微粒子以达到其中性状态的性质。
The charged objects are of properties exchanging charged or uncharged particles in order to achieve the state of nature.
目前,粒子系统已经成为公认的模拟不规则物体的最成功方法之一,其优点在于直观、高效、技术成熟稳定。
Nowadays, particle systems have been recognized as one of the most successful methods of irregular object simulation, its advantages are direct, effective and stable.
中子是中性不带电的粒子,当它通过物体时并不直接产生电离或激发作用。
Neutrons, being electrically neutral particles, do not produce ionization or excitation directly in their passage through matter.
一度似乎摆脱发光粒子,然后闯入五个单独的白色物体,然后消失了。
At one point it appeared to throw off glowing particles and then broke into five separate white objects and then disappeared.
一度似乎摆脱发光粒子,然后闯入五个单独的白色物体,然后消失了。
At one point it appeared to throw off glowing particles and then broke into five separate white objects and then disappeared.
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