• 所有对象照明绘制一次然后所有对象照明将一起渲染队列末尾渲染

    All objects will be drawn once without lighting, then lighting of all objects will be rendered together at the end of the render queue.

    youdao

  • 如果使用自定义着色器它们必须pixel - lit并使用几何渲染队列

    If you use custom written Shaders, they have to be pixel-lit and use Geometry render queue.

    youdao

  • 任何一个访问都刷新渲染队列即使正在获取那些最近未发生改变或者最新改变无关的布局信息

    All of these will flush the render queue, even in cases where you're retrieving layout information that wasn't recently changed or isn't even relevant to the latest changes.

    youdao

  • 为了渲染输出,必须至少有一个渲染项目队列

    You must have at least one render item queued in...

    youdao

  • 为了渲染输出,必须至少有一个渲染项目队列

    You must have at least one render item queued in...

    youdao

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