所有对象将无照明绘制一次,然后所有对象的照明将一起在渲染队列的末尾被渲染。
All objects will be drawn once without lighting, then lighting of all objects will be rendered together at the end of the render queue.
如果使用自定义的着色器,它们必须是pixel - lit并使用几何渲染队列。
If you use custom written Shaders, they have to be pixel-lit and use Geometry render queue.
任何一个访问都将刷新渲染队列,即使你正在获取那些最近未发生改变的或者与最新的改变无关的布局信息。
All of these will flush the render queue, even in cases where you're retrieving layout information that wasn't recently changed or isn't even relevant to the latest changes.
为了渲染输出,你必须有至少有一个渲染项目队列。
为了渲染输出,你必须有至少有一个渲染项目队列。
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