• 实验结果表明模型能实现地形场景实时浏览提高地形场景绘制效率

    The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.

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  • 实验结果表明,算法有效解决绘制速度质量之间矛盾,较好地实现大规模地形场景实时快速漫游

    These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.

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  • 地形可视化领域实时绘制复杂地形场景有效工具LOD技术

    In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).

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  • 建立合理的三维地形模型对于实现实时绘制虚拟地形场景逼真模拟地形环境实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义

    It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.

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  • 随着分布式虚拟GIS仿真军事中的应用需求范围海量地形数据网络环境实时绘制技术成为GIS研究的重点之一。

    The increasing application demand of distributed virtual GIS in terrain landscape and military has made real-time interactive browsing massive terrain data in large areas under network environment.

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  • 地形实时绘制时LOD数据选择基于屏幕误差

    In rendering time, the choosing of LOD is driven by screen space error.

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  • 地形场景实时绘制虚拟现实地理信息系统仿真系统等领域占有十分重要地位

    The rendering of 3D terrain scene is playing a key role in many research fields such as virtual reality, geographic information system and simulation system, etc.

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  • 在前者中,针对于各种景物的特点提炼出了相应建模方法提出了显示列表地形分割顶点删除法相结合的地形简化绘制方法,实现了较大规模地形实时显示

    The simplicity of drawing method is proposed by combine the method of displaying list, terrain segmentation and vertex removing, which fulfilled the real-time display of a great scale terrain.

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  • 所谓LOD建模,其实质就是采用一定的算法思想原有网格地形数据进行重组得到一更加便于实时绘制使用的数据结构

    In reality, in order to get more convenient data organization for drawing, LOD model is to use theory of algorithms to reform intrinsic grid topographic data base.

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  • 地形可视化仿真技术虚拟现实重要手段之一,主要研究真实感三维地形建模三维地形可视化的实时绘制

    Visual 3D terrain simulation technology is an important means of virtual reality, which deals with realistic 3D terrain modeling and 3D terrain visualization real-time drawing mainly.

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  • 洪水演进仿真环境绘制包括三维地形建模和地形地貌实时绘制发型洪水演进动态仿真技术关键流域河道边界搜索模型的建立。

    The key technology of the dynamic simulate of the original flood evolvement is the design of the self-control search model of the boundary of the watercourses drainage area.

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  • 实验证明方法对于实时控制大规模地形模型细节 层次,增强大规模地形模型绘制效率非常有效的。

    The experiments show that this algorithm is very good of the real-time LOD controlling for large scale terrain visualization and also for the real-time rendering.

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  • 实验证明方法对于实时控制地形模型细节层次,增强地形模型的绘制效率非常有效的。

    The experiments show that this algorithm is very good for the real-time LOD controlling of terrain and also for the real-tim…

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  • 为了实时绘制大规模地形数据提出一种改进实时连续LOD生成算法

    In order to render massive terrain data in real time, this paper presents an improved LOD algorithm.

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  • 大规模地形场景绘制,通常需要数据进行适当处理满足实时要求

    The data should be properly handled when the large-scale terrain environment is been rendered, it is of great necessity to meet the requirement of real-time rendering.

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  • 表现系统建立计算机图形绘制技术基础,对地球表面的海量地形城市中的大规模建筑群进行实时绘制的系统。

    A 3D rendering system is such a system that draws the massive terrain and cities on the earth based on computer graphic technology.

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  • 表现系统建立计算机图形绘制技术基础,对地球表面的海量地形城市中的大规模建筑群进行实时绘制的系统。

    A 3D rendering system is such a system that draws the massive terrain and cities on the earth based on computer graphic technology.

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