多分辨率建模是作战模拟研究的重点和难点。
Study of Multiple Resolution Modeling is both emphasis and difficulty in operations simulation.
而分辨率识别是复杂系统多分辨率建模的基础,但缺乏标准和专门工具。
The identification of resolution is the most basic work of modeling the complex system and lacks of standard and special tools.
多分辨率建模作为解决大面积地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.
多分辨率建模作为解决大面积静态地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.
最后,基于装备体系作战能力的数值分析,提出了在战争模拟中基于多分辨率数据的多分辨率建模方法。
The relation between least square collocation and data resolution is discussed based on the form in frequency domain of the principle of least mean square error.
本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。
In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.
与陆地地形建模相比,水下地形的多分辨率建模是一个逆向的过程,它通过较为少量但非常有价值的数据来建立水下地形的拓扑结构。
Compared with modeling on ground terrain, modeling on underwater terrain is a converse process. It takes a few but valuable data to establish topological structure.
与陆地地形建模相比,水下地形的多分辨率建模是一个逆向的过程,它通过较为少量但非常有价值的数据来建立水下地形的拓扑结构。
Compared with modeling on ground terrain, modeling on underwater terrain is a converse process. It takes a few but valuable data to establish topological structure.
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