• 对于其他图形要素可以使用自动响应基本操作系统中的颜色变化的假彩色

    For other graphic elements, you can use pseudo-colors that automatically respond to color changes in the underlying operating system.

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  • 故障模型导致系统失效基本事件之间逻辑关系图形表示应用系统失效模型的定性定量分析

    Fault tree model is the graphical expression of connection of basic events which result in system fault, and used in qualitative and quantitative analysis of system fault model.

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  • 本文阐述人机系统软件相关矢量图形系统数据库系统信息系统空间信息分析系统,给出了基本原理技术解决方案

    The relative system, such as vector graphic system, database system, and space information system, are discussed in the paper, the basic principle and realize method are discussed in the paper also.

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  • 介绍原子激光准直技术聚焦沉积技术用于制作纳米级图形基本原理实验系统设计

    The basic principle and experimental system design for applying laser cooling and focused atomic beams technique to fabrication nano-patterns are introduced.

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  • 本文介绍了一个通用图形用户界面管理系统设计思想组织结构描述了该系统典型抽象数据结构及基本组成函数

    In this paper, the design idea and construction of a popular graphical user interface management system are introduced and the typical abstract data construction and basic functions described.

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  • 系统能够实现基本图形元素绘制,并能与其属性数据进行连接,能够满足农田管理基本需求。

    The system can provide the drawing of basic graphic element, the connection with attribute database, and meet the basic need of the field management.

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  • 首次提出将交互式图形系统各种图形对象划分基本图元类、静态聚合对象类动态聚合对象类的分类分法。

    The classification of class in interactive graphic system is proposed firstly by the basic primitive class, static aggregation class and dynamic aggregation class.

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  • 本文介绍图形自动输入系统基本结构工作原理,以及有关实际应用主要技术问题

    This paper describes the basic structure and principle of drawing input automation systems. In addition, main technical problems related to application are presented.

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  • 是我们开发成功商标图文管理系统本文讨论指出商标图形信息管理的两个基本问题讨论TMS图形设计方法实现技术

    The paper presents two basic problems which existed in the design of TMS(Trade Mark System), at first. And the introduces technology of design and implementationof graphics bases for TMS.

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  • 本课程介绍计算机图形基本原理以及交互式图形系统设计方法

    It introduces the basics of CG and the design method of interactive graphical system.

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  • 本文着重介绍了插齿CAD图形输出系统研制基本原理

    This paper presents the principle of designing a drawing output system of CAD of gear shaper cutter.

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  • 介绍原子激光准直技术驻波聚焦沉积技术用于制作纳米图形基本原理实验系统设计

    The basic principle and experimental system design for applying laser focused atomic beams technique to fabricate nano patterns are introduced.

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  • 本文阐述人机系统软件相关矢量图形系统数据库系统信息系统空间信息分析系统,给出了基本原理技术解决方案。

    The relative system, such as vector graphic system, database system, and space information system, are discussed in the paper, the basic principle...

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  • 结合虚拟现实技术提出一个基于数据库3d图形机构运动方案仿真系统基本结构

    Combining with technology of virtual reality, a basic structure of simulation system of mechanism motion scheme based on database and 3d graphic library is advanced.

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  • 本文介绍一个通用图形用户界面管理系统的设计思想组织结构描述了该系统中典型的抽象数据结构及基本组成函数。

    On the basis of OpenGL, the user interface management system (UIMS) has been established, which provides a semantic feedback mechanism to deal with the graphical objects directly.

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  • 软件系统适合空间信息研究基本功能分为三大部分:空间信息结构分析、克格估值图形显示

    This system is suitable for studying 3d spatial information, and its primary functions include: structure analysis of spatial information, kriging estimation and graphical display.

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  • 本文述叙了三维图形标准OpenGL模拟系统基本原理,结合干纱缠绕圆柱壳体成型技术研究,论述了开发计算机软件具体算法。

    On the base of the research of the non-resin winding cylinder preforming technique, particular arithmetic used to develop the computer software was indicated.

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  • 本文述叙了三维图形标准OpenGL模拟系统基本原理,结合干纱缠绕圆柱壳体成型技术研究,论述了开发计算机软件具体算法。

    On the base of the research of the non-resin winding cylinder preforming technique, particular arithmetic used to develop the computer software was indicated.

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