对于其他的图形要素,您可以使用自动响应基本的操作系统中的颜色变化的假彩色。
For other graphic elements, you can use pseudo-colors that automatically respond to color changes in the underlying operating system.
故障树模型是导致系统失效的基本事件之间逻辑关系的图形表示,应用于系统失效模型的定性和定量分析。
Fault tree model is the graphical expression of connection of basic events which result in system fault, and used in qualitative and quantitative analysis of system fault model.
本文阐述了人机系统软件相关的矢量图形系统、数据库系统、信息系统、空间信息分析系统,给出了基本原理和技术解决方案。
The relative system, such as vector graphic system, database system, and space information system, are discussed in the paper, the basic principle and realize method are discussed in the paper also.
介绍将原子束激光准直技术和驻波聚焦沉积技术用于制作纳米级图形的基本原理和实验系统设计。
The basic principle and experimental system design for applying laser cooling and focused atomic beams technique to fabrication nano-patterns are introduced.
本文介绍了一个通用图形用户界面管理系统的设计思想和组织结构,并描述了该系统中典型的抽象数据结构及基本组成函数。
In this paper, the design idea and construction of a popular graphical user interface management system are introduced and the typical abstract data construction and basic functions described.
该系统能够实现基本图形元素的绘制,并能与其属性数据进行连接,能够满足农田管理的基本需求。
The system can provide the drawing of basic graphic element, the connection with attribute database, and meet the basic need of the field management.
首次提出将交互式图形系统中各种图形对象类划分为基本图元类、静态聚合对象类和动态聚合对象类的分类分法。
The classification of class in interactive graphic system is proposed firstly by the basic primitive class, static aggregation class and dynamic aggregation class.
本文介绍图形自动输入系统的基本结构与工作原理,以及有关实际应用的主要技术问题。
This paper describes the basic structure and principle of drawing input automation systems. In addition, main technical problems related to application are presented.
是我们开发成功的一种商标图文管理系统,本文讨论指出商标图形信息管理的两个基本问题,讨论TMS中图形库的设计方法和实现技术。
The paper presents two basic problems which existed in the design of TMS(Trade Mark System), at first. And the introduces technology of design and implementationof graphics bases for TMS.
本课程介绍计算机图形学的基本原理以及交互式图形系统的设计方法。
It introduces the basics of CG and the design method of interactive graphical system.
本文着重介绍了插齿刀CAD图形输出系统研制的基本原理。
This paper presents the principle of designing a drawing output system of CAD of gear shaper cutter.
介绍将原子束激光准直技术和驻波聚焦沉积技术用于制作纳米级图形的基本原理和实验系统设计。
The basic principle and experimental system design for applying laser focused atomic beams technique to fabricate nano patterns are introduced.
本文阐述了人机系统软件相关的矢量图形系统、数据库系统、信息系统、空间信息分析系统,给出了基本原理和技术解决方案。
The relative system, such as vector graphic system, database system, and space information system, are discussed in the paper, the basic principle...
结合虚拟现实技术,提出了一个基于数据库和3d图形库的机构运动方案仿真系统的基本结构。
Combining with technology of virtual reality, a basic structure of simulation system of mechanism motion scheme based on database and 3d graphic library is advanced.
本文介绍了一个通用图形用户界面管理系统的设计思想和组织结构,并描述了该系统中典型的抽象数据结构及基本组成函数。
On the basis of OpenGL, the user interface management system (UIMS) has been established, which provides a semantic feedback mechanism to deal with the graphical objects directly.
该软件系统适合三维空间信息的研究,基本功能分为三大部分:空间信息结构分析、克立格估值与图形显示。
This system is suitable for studying 3d spatial information, and its primary functions include: structure analysis of spatial information, kriging estimation and graphical display.
本文述叙了三维图形标准OpenGL模拟系统的基本原理,结合干纱缠绕圆柱壳体预成型技术的研究,论述了开发此计算机软件的具体算法。
On the base of the research of the non-resin winding cylinder preforming technique, particular arithmetic used to develop the computer software was indicated.
本文述叙了三维图形标准OpenGL模拟系统的基本原理,结合干纱缠绕圆柱壳体预成型技术的研究,论述了开发此计算机软件的具体算法。
On the base of the research of the non-resin winding cylinder preforming technique, particular arithmetic used to develop the computer software was indicated.
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