首先要掌握一些基础的图形算法。
Firstly there are the fundamental graphic algorithms to grasp.
本文提出一种数字系统故障模拟的新算法——图形算法。
A new graph algorithm for fault simulation in digital systems is presented.
本文以图形算法为例来说明了COM技术在GIS开发中的应用。
The graphic algorithm is illustrated to explain the application of COM in GIS development.
具体应用到工程领域,又会涉及图形算法、软硬件设计、系统设计和人机交互算法等课题。
When we apply it for business and application system development, more fields will be involved such as architecture design and algorithm design.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
程序除实现三次Bezier曲线的绘制,还实现了点,直线,圆的绘制,可做为学习计算机图形算法的参考。
In addition to procedures to achieve cubic Bezier curve drawing, but also realized the point, line, round mapping, can be used as learning computer graphics algorithm reference.
此外,Neo4j还提供了非常快的图形算法、推荐系统和OLAP风格的分析,而这一切在目前的RDBMS系统中都是无法实现的。
This gives secondary effects like very fast graph algos, recommender systems and OLAP-style analytics that are currently not possible with normal RDBMS setups.
算法也同样重要,从二分查找到各种排序,到图形遍历,一位明星工程师必须知道并内在消化这些基础东西。
And the algorithms are just as important - from binary search to different sorts to graph traversals, a rockstar engineer must know and internalize the basics.
新的图形处理算法可以帮助我们有效的处理大量的数据。
New image processing algorithms that can help us process massive amounts of data more efficiently.
提高图形的质量和速率需要同时在硬件和计算方法上得以加强,比如算法的产生和实现。
Improvements in image quality and speed require advances in both hardware and computational methods, such as algorithm development and implementation.
最近两位计算机科学的研究人员已经提出了一个算法,这个算法能用于提取出像素图形的低分辨率部分,提升其分辨率准确地适合向量图形。
A pair of computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
通过螺旋采集数据获取足够的信息,运用特殊算法,重建管的三维图形,显示在模拟监视器上。
Through the spiral gathering data gain enough information, the utilization special algorithm, reconstructs the tube the three dimensional graph, demonstrated in simulates on the monitoring device.
本文研究的主要内容是图形的反走样算法及其硬件模型研究。
This paper introduces a kind of graph anti-aliasing algorithm and its implement by hardware.
结合灵活的类管理机制,将该算法应用于编辑软件,成功地解决了图形语言向文本语言的转化。
With flexible mechanism of class management, the algorithm is successfully applied to the editing software to realize the transformation from graph language to text language.
为了简便起见,包org . eclipse . draw2d . internal .graph中有许多GraphVisitor实现,这些GraphVisitor有一些用来访问图形的特定算法。
To make things simple, the package org.eclipse.draw2d.internal.graph has many implementations of GraphVisitor that already have specific algorithms to visit a graph.
算法中,利用变量取值的随机性和非规则性控制随机图形的随机性和非规则性;
The randomness and irregularity of variate-value are employed to control the randomness and irregularity of stochastic graphics.
其中以“水下透明度”的实现为例,论述了图形学算法及程序设计方法。
Take example for the transparency simulation, we discuss the design measure of graphics arithmetic and programming.
通过模块的开发检验图形学算法研究的成果,发现存在的问题。
The development of module thoroughly examines the graphics arithmetic and some problems have been found.
裁剪算法是计算机图形处理的重要算法。
The clipping algorithm is an important algorithm of computer graphical processing.
裁剪算法是计算机图形学中的基本算法,也是其它诸多重要问题的基础。
Clipping algorithm is an basic algorithm in the Computer Graphics and the base of a lot of important task.
在计算数学关于函数结构理论的基础上,本文讨论了软件进程计算结构图形表示算法。
On the basis of computational mathematics on function structure theory, this article discusses the algorithm of software process computing structure graphical representation.
蟹图形、算法、图论这网络流是怎么做的?
Crab Graphs, Algorithms, Graph Theory, How is this network flow?
提出了一种面向嵌入式平台的图形光栅的硬件实现算法。
In this paper, a hardware algorithm for graphics rasterizer on embedded platform is presented.
粒子系统是模拟不规则模糊物体最为成功的一种图形生成算法。
Particle system is a successful algorithm for generating graphics in simulating anomalous blurry object.
本课题中主要通过基于数据的建模和基于图像的建模实现,并在建模过程中体会到图形生成算法在可视化中的应用。
In this paper, it is realized by data-based modeling and graphics-based modeling. The corresponding arithmetics are applied in the process.
本课题中主要通过基于数据的建模和基于图像的建模实现,并在建模过程中体会到图形生成算法在可视化中的应用。
In this paper, it is realized by data-based modeling and graphics-based modeling. The corresponding arithmetics are applied in the process.
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