• 如来身体刚体牢不可破

    The body of the Tathagata is adamantine and indestructible.

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  • 刚体通常原型碰撞器配合使用。

    Rigidbodies are most often used in combination with primitive colliders.

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  • 运动学刚体受力重力扭矩影响

    Kinematic Rigidbodies are not affected by forces, gravity or collisions.

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  • 更多信息参考刚体组件章节中的优化缩放

    For more information, read through the Rigidbody component's section on optimizing scale.

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  • 系统邻接刚体之间作受控相对运动

    The contiguous bodies of the system perform controlled relative motion.

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  • 添加一个瞬间冲击力刚体使用质量

    Add an instant force impulse to the rigidbody, using its mass.

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  • 比较有限元刚体极限平衡优缺点。

    It compares the rigid limit equilibrium method with the finite element method.

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  • 添加一个瞬间速率变化刚体忽略质量

    Add an instant velocity change to the rigidbody, ignoring its mass.

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  • 研究了刚体飞行器角度机动姿态控制问题

    In this paper, attitude control problem of a rigid spacecraft with large Angle maneuvers is investigated.

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  • 对于滑动倾覆稳定性系统假设刚体

    For sliding and overturning stability the system shall be assumed to act as a rigid body.

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  • 正确地方法应该通过施加力或者扭矩移动刚体

    Instead you should move a Rigidbody by applying forces and torque to it.

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  • 任一刚体空间运动可以视为沿轴线作螺旋运动。

    Spatial motion of a rigid body can be seen as a screw motion of the body along a specific axis.

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  • 目前国际上有关刚体地球研究进展作了简要回顾

    The international research progress of the non - rigid Earth nutation is reviewed briefly.

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  • 采用元数描述刚体姿态,建立了刚体姿态运动数学模型。

    Quaternion is used to describe the orientation of a rigid body, and attitude motion is modelled.

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  • 如果刚体有时候变得静止那么它们就是进入休眠了

    If you have Rigidbodies come to rest so they are not moving for some time, they will "fall asleep".

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  • 仪器索赔3其中第一处理连接移动刚体运动第一次横梁

    The apparatus of claim 3, wherein the first handle is connected to move in rigid body motion with the first cross beam.

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  • 采用多刚体方法对链条链轮系统驱动过程进行建模和动力学分析。

    This paper deals with the driving process of chain sprocket system with the multi rigid body dynamics method.

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  • 控制器不会对加在自身做出反应,也不会自动推开其他刚体

    The Controller does not react to forces on its own and it does not automatically push Rigidbodies away.

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  • 那么这个练习清楚地表明为了描述系统刚体模态必不可少。

    This little exercise will then clearly show that the rigid body modes are critically needed to describe the modes of the system.

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  • 已知控制器刚体飞行器系统不能连续状态反馈局部渐近镇定。

    Rigid spacecraft models with two controls can not be locally asymptotically stabilized by continuous pure state feedbacks.

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  • 如果物理模拟使用刚体一些重要信息刚体页面阅读缩放属性

    If you are using Rigidbodies for physics simulation, there is some important information about the Scale property to be read on the Rigidbodypage.

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  • Bullet一个3d开源物理引擎支持3d的刚体软体力学以及碰撞检测

    Bullet is a 3d open source physics engine that supports rigid - and soft-body dynamics and collision detection in 3d.

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  • 下面讨论中假定轮齿加工没有误差,轮齿表面完全光滑轮齿绝对刚体

    The following discussion assumes the teeth to be perfectly formed, perfectly smooth, and absolutely rigid.

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  • 这里根本问题人人都忘记一个无约束系统具有弹性体以及刚体模态。

    The basic problem here is that everyone forgot that an unconstrained system has flexible modes AND the rigid body modes.

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  • 利用有限元和冲击理论建立SP压力调宽机间隙的刚体弹性体的动力学模型

    The SP mill dynamics model rigid and flexibility with clearance was built using finite element and impact theory.

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  • 一般旋转体可以作为刚体进行平衡其中直径较大、宽度较小者可以只作平衡。

    Generally, the rotating body can be used as a rigid body to balance, in which the larger diameter and smaller width can be used as a static balance.

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  • 由于方法没有涉及任何刚体运动约束,所以适用各种非刚体运动特征点对应

    Because this method is not based on the constraint of body rigidity, it can solve the correspondence problem of nonrigid body motion.

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  • 船舶碰撞过程被撞刚体运动较之碰撞区的局部损伤变形存在一定程度滞后

    The rigid body motion of struck ship in collision is delayed to a certain extent, compared with local damage deformation of collision zone.

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  • 对于刚体对象大部分碰撞检测算法依赖数据结构都可以预处理阶段处理完毕。

    For rigid object, the data structures that most collision detection algorithms depend on end in the pre-processing phase.

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  • 对于刚体对象大部分碰撞检测算法依赖数据结构都可以预处理阶段处理完毕。

    For rigid object, the data structures that most collision detection algorithms depend on end in the pre-processing phase.

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