该文提出了一种虚拟环境下的照相模式及其技术要点,详细分析虚拟模式照相系统的硬件支撑、软件结构和图像辨识算法。
This paper puts forward a new photographing mode based on virtual environment and analyses the hardware support, software structure and image edge sharpening arithmetic.
在对XML路由技术进行研究和分析的基础上,提出一种基于XML路由的分布式虚拟环境系统构建方法。
Based on the analysis of XML routing techniques, a new method is presented to implement distributed virtual environment using XML routing.
虚拟环境技术是一种高度逼真的模拟人在自然环境中视、和动等行为的人机界面技术。
Virtual Environment is an advanced human computer interface technique which may used to simulate the behavior of human being's viewing.
为提高虚拟环境的运行速度,我们提出并实现了一种动态绘制加速方法。
To increase the speed of a virtual environment, we present and implement a speed up method for dynamic rendering.
提出了一种在虚拟环境中利用不同的视觉敏锐度公式进行自适应渲染的新方法。
A new method of adaptable rendering for interacting in Virtual Environment (VE) through the use of different visual acuity equations is proposed.
在虚拟环境中,针对一种变形图像,推导出相邻两幅变形图像像对的数学关系。
Aiming at a kind of distorted image in the virtual environment, the maths relation of two relative pixels in conjoint distorted images is presented.
虚拟环境技术是一种高度逼真的模拟人在自然环境中视、听和动等行为的人机界面技术。
Virtual Environment is an advanced human computer interface technique which may used to simulate the behavior of human being's viewing. listening and touching in natural environment.
为了提高虚拟环境中碰撞检测的实时性和精确性,提出了一种基于拓扑层次图的碰撞检测方法。
To improve realtime and accurate performance of collision detection in virtual environment, a collision detection method based on topology hierarchy graph was proposed.
本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。
In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.
基于虚拟环境区域划分、信息分类和用户数据缓有的思想,提出了一种可以支持大用户的网络拓扑结构。
Based on the ideas of separating region, dividing the information and client caching objects, the paper brings forward a new network topology for scalable multi-user VE.
随着分布式虚拟环境的大规模化的趋势,需设计一种新型的消息传递机制,以支持实体间的实时交互。
As dVEs are heading toward the large-scale systems, a new messaging mechanism is to be designed in order to enable real-time interactions between entities.
同时提出了一种简单高效的高级过滤机制,较好解决了分布式虚拟环境中的语音通讯问题。
It also proposes a simple yet efficient advanced filtering mechanism, and in this way facilitates voice communication in DVE substantially.
虚拟环境是计算机生成的具有临场感觉的环境,它能给介入者一种身临其境的感觉,并能使介入者以自然方式与之进行交互操作。
Virtual Environment is a computer-generated environment which can give participants immersive sense and let them interact with it using the natual way.
虚拟环境是计算机生成的具有临场感觉的环境,它能给介入者一种身临其境的感觉,并能使介入者以自然方式与之进行交互操作。
Virtual Environment is a computer-generated environment which can give participants immersive sense and let them interact with it using the natual way.
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