• Open Xcode and open the Organizer window (from the window menu).

    打开xcode这个软件,打开配置选项(在“窗口”菜单中)。

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  • You are now ready to create your first iPhone project using Xcode

    现在,您已经准备好了使用Xcode创建您的第一个iPhone项目

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  • This means being willing to write Objective-C code in the XCode IDE.

    这意味着,你必须“愿意”在XCodeIDE中编写Objective - C代码。

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  • The dialog in Figure 2 is used to set the name for the Xcode project.

    图2中的对话框用于设置Xcode项目的名称。

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  • After you give it a name, the XCode IDE builds the core application files.

    您给应用程序命名之后,XCodeIDE会构建核心应用程序文件。

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  • To build the library, an Xcode target for the library must first be created.

    为了构建它,首先必须为这个库创建一个Xcode目标。

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  • Xcode Instruments allocations - net allocations for created and living objects.

    仪器分配——对已创建而且活跃的对象的净分配。

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  • The XCode project file is updated according to the latest Unity project changes.

    X Code项目文件根据最新的Unity项目变更进行更新。

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  • Xcode 4.1 is a free download and what is actually downloaded is the Xcode installer.

    Xcode 4.1是免费下载的,实际下载下来的是Xcode的安装程序。

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  • Finally, Xcode needs to be configured with the source files to compile for liblber.a.

    最后,需要给Xcode配置在构建liblber . a时要编译的源代码文件。

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  • Using the Xcode interface, navigate the OpenLDAP source tree to the directory liblber.

    在Xcode界面中,找到openldap源代码树中的liblber目录。

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  • Note: if your project supports universal devices, Xcode will not prompt the above message.

    注意:如果你的项目支持通用设备,Xcode则不会提示上述消息。

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  • The most recent production version is XCode 3, and that's what I use for the screen captures here.

    最新生产版本是XCode3,我这里的屏幕截图使用的就是这个版本。

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  • Using the Xcode interface, navigate the OpenLDAP source tree to the directory libldap (see Figure 6).

    在Xcode界面中,找到openldap源代码树中的libldap目录(见图6)。

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  • Append mode is supported only for the existing XCode projects generated with the same Unity iOS version.

    追加模式仅支持现有的X code项目,带有有相同的UnityiOS版本生成。

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  • This is fairly normal for an Xcode installation and normally when you exit iTunes the installation continues.

    对于X code的安装来说,这是非常正常的,当你退出itunes之后,安装过程就会正常地继续下去。

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  • Now as the title of this post suggests Xcode 3 is not supported on Lion so it is finally time to wave it goodbye.

    现在要说的是,就像这篇文章的标题所暗示的那样,Lion不支持Xcode3,因此这是最终要向它挥手说再见的时候了。

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  • This can be accomplished by right-clicking on the file name from within Xcode and selecting rename from the menu.

    改名的方法是在Xcode 中右键单击文件名并从菜单中选择rename。

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  • Download the source code from the OpenLDAP project page and extract the tar file it into the Xcode project folder.

    从openldap项目页面下载源代码并在Xcode项目文件夹中展开tar文件。

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  • To make navigating the source tree for OpenLDAP easier, we will first import the source code into an Xcode project.

    为了更方便地在openldap源代码树中移动,我们先把源代码导入到一个Xcode项目中。

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  • Xcode needs to be configured to tell the preprocessor to search this directory when processing #include directives.

    需要通过配置Xcode让预处理器在处理 #include 指令时搜索这个目录。

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  • On the other hand if you are still using Xcode 3 only to avoid the Xcode 4 learning curve it is time to make the switch.

    从另一方面来讲,如果你仍然在使用Xcode3只是为了免去Xcode4的学习曲线的话,那么是时候做出转变了。

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  • The other more serious problem I had was that Xcode 4.1 crashed with an internal logic error whenever I tried to run it.

    我遇到的一个更严重的问题是,无论何时只要我试着运行Xcode 4.1,它就会出现一个内部的逻辑错误,然后崩溃掉。

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  • Since I am experimenting with the iOS 5 beta I also had the iTunes 10.5 ad Xcode 4.2 beta versions installed on my system.

    由于我参加了iOS5beta版的实验,因此我的操作系统上还安装了iTunes 10.5和Xcode 4.2的beta版。

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  • The game runs correctly when launched from Xcode but crashes while loading the first level when launched manually on the device.

    当从Xcode启动时游戏运行正常,但在启动时手动在设备上加载第一个关卡时发生崩溃。

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  • One issue I had with installing Xcode 4.1 is that it blocked at a certain point with a dialog indicating that I needed to exit iTunes.

    我在安装Xcode 4.1时遇到的一个问题是,安装被阻留在了过程的某一处,弹出一个对话框提示我需要退出iTunes。

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  • The process of compiling your application and publishing the binary for iTunes Connect can be difficult for anyone unfamiliar with XCode.

    如果你不熟悉X code,那么编译程序,在iTunesConnect上发布二进制程序会很困难。

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  • To tell Xcode which provisioning profile to use, open your Xcode project, open the Target build Settings, and scroll down to code Signing.

    要告诉Xcode使用哪个Provisioningprofile,打开Xcode项目,打开Targetbuildsettings,滚动到codeSigning。

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  • XCode project "Classes" subfolder could be considered as safe place to place custom native code, but making regular backups is recommended.

    X Code项目Classes子文件夹被视为安全的地方,可放置自定义的本机代码,但建议定期备份。

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  • I then rebooted and rerun the Xcode installer (in the Applications folder) which then offered to update the development tools on my boot drive.

    接着我重启系统并重新运行Xcode安装程序(在Applications目录中),然后安装程序自动地更新了引导驱动器上的开发工具。

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