Finally, a network-oriented large-scale data volume rendering system framework is introduced to resolve large-scale data storage, network transmission and high-quality fast rendering.
最后,针对大规模数据存储、网络传输和高质量快速绘制等问题,给出了一个面向网络传输的大规模数据体绘制系统框架。
This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.
本文围绕基于硬件的不规则物体的绘制与建模展开讨论与研究,主要研究了基于硬件加速的实时体绘制技术以及基于硬件的粒子系统。
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