The shard ID will be mapped with respect to the virtual shard ID map configured in the later steps.
碎片ID将相对于后续步骤中配置的虚拟碎片ID映射予以映射。
In case a virtual shard id map is not provided (it is optional), it is defaulted to the physical shard id map.
如果未提供虚拟碎片ID映射(可选),默认为物理碎片id映射。
This application also USES he virtual shard option to take care of future database scalability requirements.
该应用程序还使用虚拟碎片选项处理将来的数据库可伸缩性需求。
As can be seen below, we configure virtual shards two and three to map to the same physical shard two currently.
如下所示,我们配置虚拟碎片2和3以将其映射到同一物理碎片2。
As discussed in the previous section, we create a virtual shard map for taking care of future requirements of database scaling.
如上一节所讨论的,我们创建一个虚拟碎片映射来处理数据库缩放的4个需求。
With provisioning of new tenants, we can create one more virtual shard and map it to the same predicted physical shards or more physical shards.
提供新承租者之后,我们可以再创建一个虚拟碎片并将其映射到同一预期物理碎片或更多物理碎片。
With provisioning of new tenants, we can create one more virtual shard and map it to the same predicted physical shards or more physical shards.
提供新承租者之后,我们可以再创建一个虚拟碎片并将其映射到同一预期物理碎片或更多物理碎片。
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