But Milo is the most sophisticated virtual human to date.
但是Milo是迄今为止最成熟的虚拟人。
The exploitation and application prospect of digitized virtual human.
数字化虚拟人体数据集的开发及应用前景。
Virtual human resource is a new concept of strategic human resource management.
虚拟人力资源是战略人力资源的一个新概念。
Ultimately, the aim is to build an entire virtual human for researchers to play with.
此项研究的最终目的是建立起一个完整的虚拟人来让研究人员来进行试验与研究。
Skin deformation is one of the most important problems in virtual human modeling.
皮肤变形是虚拟人合成研究领域的重要研究方向之一。
It is satisfactory to deal with Chinese Virtual Human data image with this method.
用该配准方法处理中国虚拟人数据,取得了令人满意的效果。
The architecture of virtual human is presented based on agent theory in this paper.
基于智能主体理论,提出了虚拟人的结构体系。
Virtual human aims to the simulation structure and function of human body with computer.
虚拟人目的是用计算机来模拟人体结构和机能。
The three-dimension virtual human technology offers a new way for solving these problems.
三维虚拟人技术为解决这些问题提供了新方法,新途径。
The studying methodology of digital virtual human contents philosophical bases in itself.
数字化虚拟人的研究有它本身的哲学基础。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
人体骨骼动画技术是虚拟人物建模中的研究重点。
The segmentation of color cryo-section images is the key and foundational step in the Virtual Human Project.
彩色冰冻切片图像的分割是数字虚拟人项目最为关键和基础的部分。
Mechanical Virtual Human of China is a key research project supported by National Natural Science Foundation.
“中国力学虚拟人”是国家自然科学基金重点项目。
AIM: to study the morphological features of the hepatic sectional anatomy of digitized virtual human database.
目的:研究数字化虚拟人体肝脏数据集图像中肝脏及肝脏管道结构特征。
The motion generation and control techniques are one of the most significant aspects of virtual human technology.
虚拟人的运动生成及控制是虚拟人技术的重要研究方向。
In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
Human society has from the traditional materials of the economy has entered a generalized virtual human economic times.
人类社会已经由传统的物本经济时代进入了广义虚拟的人本经济时代。
The definition, manipulation, animation, and performance analysis of virtual human figures will be examined in this paper.
本文描述了三维虚拟人物的定义,操纵,动画和性能分析。
In 1994, they created the first virtual human in cyberspace. He was executed and then brought back to life on the Internet.
1994年,他们创造了世界第一个网络虚拟人类,他被处死后于网络上重生。
The new method can drive arbitrary skin grid of virtual human and can achieve better deformation result in any motion state.
该方法适用于任意皮肤网格组织方式的虚拟人模型,能够在人体各种运动状态下实时生成逼真的全身皮肤运动变形。
Through the medium of television image, color, light, sound, music etc. transmission symbols to create a virtual human world.
通过电视媒介形象、色彩、光线、声音、音乐等传输符号来创建一个虚拟的人类世界。
The expression of the virtual human movement is completely different from that of the vehicle in the network virtual environment.
网络虚拟环境中虚拟人的运动表示与交通工具的运动表示具有完全不同的特点。
In this paper, a virtual human modeling method based on curved-surface modeling and polygon modeling is presented for garment industry.
针对人体模型在服装行业的应用,提出了一种基于曲面建模与多边形建模的混合人体建模方法。
In 2003, the 208th Xiangshan Science Conference was held and again pushed forward the research and application of the Chinese Digitized Virtual Human.
2003年第208次香山科学会议的召开,再一次向前推动了中国数字化虚拟人的研究与应用。
The perceptive function is the foundation of virtual human behavior modeling in the research of the intelligent virtual human autonomous behavior model.
在智能化虚拟人自主行为模型的研究过程中,感知功能是建立虚拟人行为模型的基础。
The fourth part is the countermeasures research on human resource management in FAST which set forth an image of virtual human resources management system in FAST.
第四部分是对福建省科协人力资源管理的思考与对策研究,重点是提出了创建福建省科协虚拟人力资源管理系统的设想。
This paper presents how to set up a 3d virtual scene and virtual human models, on the basis of which emphasizes a realized method of virtual human's perception model.
本文在介绍三维虚拟场景的建立和虚拟人模型的创建的基础上,着重讨论了虚拟人感知模型的一种实现方法。
Presently, it is an important content of VR study to construct the intelligent virtual human with autonomic behaviors by introducing AI (Artificial Intelligence) to VR.
目前,将人工智能技术引入到虚拟现实中,构造出具有自主行为的智能虚拟人是虚拟现实研究的一个重要内容。
This paper presents a path planning algorithm about virtual human walkthrough in 3d obstacles environments, which is based on the representation of virtual environments.
提出了虚拟人在3d障碍环境中进行漫游的路径规划算法,该算法以虚拟环境的表示为基础。
It gives the concrete proposal to amend the virtual human of DI-GUY software , gives the implementation of virtual operation environment and main questions should be settled.
给出了综合运用DI-GUY人体仿真软件和数据手套、空间球、立体眼镜等虚拟现实硬件设备所组成训练环境的具体实现方法;
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